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  #1  
Old July 5th, 2002, 08:08 PM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

BTW, there is a new game on PBW about to start that will use Devnullmod. There is still room for new players. Don't miss this chance .

Rollo
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Old July 6th, 2002, 06:08 AM
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Default Re: Devnull Mod Gold: updates and discussion

Added PBW support for Devnull Mod Version 1.63. Enjoy.

Geo
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Old July 25th, 2002, 07:21 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Devnull Mod Gold: updates and discussion

Geo & Rollo: Just started a game of Devnullmod and have notices that the sizes of the satellites is larger than the standard game. That is cool, but you didn't change the cargo capacity of the sat layer components to match.
I noticed this because I designed a base with a single sat bay and no other cargo components...Now I can't load a large sat in my large sat bay because of insuffient cargo space.
I thought maybe you would like to know about this for the next patch.
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Old July 25th, 2002, 09:14 AM
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Default Re: Devnull Mod Gold: updates and discussion

Thank you, Taz
It'll be fixed in the next Version.

Rollo

[ July 27, 2002, 02:37: Message edited by: Rollo ]
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  #5  
Old July 27th, 2002, 03:39 AM
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Default Re: Devnull Mod Gold: updates and discussion

I should add that Geo and myself are not to be credited for the change of the satellites. I agree that this is a cool change. It was done by HreDaak in his mod (Version 1.01) and incorporated into the Devnull Mod 1.0 by Devnullicus in Feb 2001. I think it is time to give credit, where credit is due. So here is a list of the authors that contributed to the Devnull Mod or are authors of other mods that Devnullicus incorporated into the Mod (in no special order): Devnullicus, HreDaak, VernMcC, Elwood Bluze, Derek, Mephisto, Talenn, Lucas, Daynarr, Deathstalker, Suicide Junkie, GodEmperor, Dracus, Q, SunDevil, Henk Brouwer, Andrey Taskaev, Nerfman, Andrés Lescano, Damien Lescano, Dogscoff, Puke, Geoschmo, Rollo. Please correct me, if I missed anybody. The readme is rather long .

That's what I really like about this mod: It has a long history and many people contibuted to it. Btw, Version 1.64 is in the works. Maybe it is going to be 1.70 (not compatible with 1.6x), not sure yet. Some teasers (apart from the not so thrilling many little bugfixes): new toys to play with, some change of the rules to benefit the AI, and more AI races (long overdue really , since that was (*I think*) the main reason that Geo "hired" me ).

Enough rambling...

Rollo
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Old July 29th, 2002, 10:47 PM

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Default Re: Devnull Mod Gold: updates and discussion

Here's a link to the DevNull MOD forum on Sneaky Buffalo: http://www.sneakybuffalo.com/phpBB2/...?p=14428#14428

Rollo, is there a link to the complete list of features, changes, etc of DevNull over Standard 1.67 somewhere I can link to? I know the readme probably has it, but thought that might a large post if its elsewhere already?

Binford
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Old July 29th, 2002, 10:58 PM

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Default Re: Devnull Mod Gold: updates and discussion

Oh, I would love to see the Giant and Titanic planet types added to DevNull from The Admiral's System Mod as well.

These are smaller than Ringworld's and Sphereworld's but bigger then HUGE.

Binford
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