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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 5th, 2010, 12:07 PM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Sombre View Post
I find it hard to get fliers on attack rear to actually land near casters, personally. Maybe it works differently for flying commanders with that order though.
Pangaea has a thing which forces fliers to actually attack rear, if they just wait a couple rounds. That thing is called "maenads" (and "manikin", except in CBM 1.6, but that is a good change IMO ). The maenads swamp the front line and flanks, so fliers with Hold&Attack Rear actually *have to* attack rear (and commanders with Hold, Hold, Attack rear actually attack rear (on the defense it's best to scrpit Hold x3 Attack rear, so that the maenads can swamp the forward positions)). Otherwise the fliers just end up attacking the front or flank, and the fun goes wasted
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