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Nations under CBM 1.6 - .com.unity Forums
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Old January 5th, 2010, 12:15 PM
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WraithLord WraithLord is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by statttis View Post
I'm in the midst of a CBM 1.6 game playing as Machaka, and they are in no way weak. Early on the hunter spiders are amazing. 4-5 of them can take most indies without losses, no bless required. Mid game is strong as you said. With the nerf to astral magic, in the late game your nature and death magic keep you competitive.
Ahmm, finding a solution to take indies doesn't make a nation viable. I found an easy and cheap solution to take indies with EA Agartha and got royally kicked by human opponents (in a RAND game - I'd never take Agartha of my free will )

And 4-5 of them cost 320-400 gold and are not cheap on resources. At the same price you can take 10-13 regular spider riders that will also take most indies easily and w/o losses. You don't need bless for them so your pretender can take SC/Rainbow/Sage duty instead.
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