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January 5th, 2010, 06:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,689
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Re: 11 Gavrus
If you "didn't inflict damage on a single squad" then maybe you need to check your preference settings becasue you can see how many casualties the Brits took in Imps results and my results on my second go through mirror that and not a single one of those 2 in mortar squads survived the experience
Don
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January 5th, 2010, 08:59 PM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
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Re: 11 Gavrus
What settings do you recommend I use? Currently I have everything at 100% with everything turned ON.
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January 5th, 2010, 09:08 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: 11 Gavrus
Quote:
Originally Posted by JTullman
What settings do you recommend I use? Currently I have everything at 100% with everything turned ON.
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That's the default setting, i just turn Ai tank heavy off
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January 5th, 2010, 09:15 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: 11 Gavrus
Thats what I would recomend.
Do on occasion turn spotting down in low visibility games as feel becomes much harder, seeing on a dark night or in a thunderstorm is not easy & seems to make finding infantry more difficult while making little or no diffrence to finding vehicles unless stationary in cover.
For generated battles have tank heavy off as I think AI buys more realisticly though not a lot in it.
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January 5th, 2010, 10:35 PM
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Private
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Join Date: Nov 2008
Location: Billings, MT, USA
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Re: 11 Gavrus
Hmmm... Looking at the Manual, AI Tank Heavy wouldn't have any effect on this scenario, right?
No this is just a really difficult scenario.  The best thing to do is across from the north. Anything else results in a draw or loss.
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January 5th, 2010, 11:55 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: 11 Gavrus
Correct tank heavy only effects generated battles but there are several scenerios a lot harder than this in my view. Nothing like realising your getting your arse whupped by the AI & struggling to hang on. If you like campaigns try the ANZAC one no problems with time here long battles, strongly suggest you follow designers notes & take the easy option. Not for the feint hearted probably the closest the AI comes to being human.
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January 6th, 2010, 04:14 PM
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Private
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Join Date: Nov 2009
Location: Perugia, Italy
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Re: 11 Gavrus
Got a go of this scenario and got annoyed of bulletproof british at turn 4. I don't like scenarios which have to be replayed to be won, feels to me more like a puzzle to solve rather than an actual battle.
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