Re: CM arty modeling
This thread was started to see if anyone had a better way of modeling its effects. You think its to powerfull I suggested a way to try & reduce its effects setting Pen to 40 as MAY reduce effects of outer blast circle if assume half or less strength while having little effect on target hex, failing that as a thought you could try reducing warhead size by 1 or 2 to reduce area of effect for gun launched shells but the area may be an atributte of CM arty
Also suggested like any weapon system tactics can negate it to an extent probably more so with arty as have to predict where you will be & commit with no chance to change your mind mid turn.
You moan about how it works & it seems to bother you even if indirectly so why not see if you can do better as you say you are bored.
As its weapon data you will need to use Mobhack > weapons tab then change Pen & or warhead save & test, send fix to your opponents or post as an alternative for people to try it & comment.
Appologise in advance if suggesting this offends its not meant to this is how I would go about fixing it if I thought it was to powerfull. Might even agree with you to an extent that howitzer launched stuff might be slightly to powerfull but not to an extent I can be bothered to try & research it.
|