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  #1  
Old January 6th, 2010, 04:20 PM
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WraithLord WraithLord is offline
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Default Re: Nations under CBM 1.6

riderless spiders are the way to go. 0 upkeep for great expansion parties and tough armies (when backed by mages).

The problem is, it's not enough. Machaka needs a modest boost to become good instead of Meh. Perhaps some spider like summons from the jungles and caves of Machaka's native turf. I don't know, something, anything to make this interesting nation actually competitive.
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Old January 6th, 2010, 04:47 PM

Alpine Joe Alpine Joe is offline
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Default Re: Nations under CBM 1.6

wraithlord's idea of the extra randoms is probably the best call. A simple change, but greatly increases the nation's effectiveness.
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Old January 6th, 2010, 05:49 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

Its just too early to call for another boost.
After all,they just received the -33% cost reduction on the top tier unit.QM stated some pages ago,that he doesnt think Machaka needs more boost besides the PD.
Better to speak again in six months on that topic.

MA Ulm is much more important,i support Quitti there.
I just fired up a game with them and I must say they are the only nation i would refuse to play in the whole dominion world.
There are some people here arguing LA Ulm is weak...well,if i compare LA with MA,its getting ridicilous.
There is practically not a single area in which LA isnt better than MA.
The mages lack N,D,S,B(A,W).
The enc is way too high on all troops and essentially taking the guardian out of the game,which is needed to counter rushes.
Iron Angel is very difficult to cast with that requirements.
No endgame,tough early game,and nothing special midgame wise.
just plain bad.
Making the iron angel more easy to cast isnt enough here imo.
Am i missing something?

Last edited by Mardagg; January 6th, 2010 at 06:02 PM..
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