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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old January 7th, 2010, 01:32 PM

mehrunes_dagon mehrunes_dagon is offline
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Lock Re: Warhammer: Wood Elves

Yes, my pretender is not optimal for the race

I planned to hire some useful independent mages and sacred troops, but found none

As for your suggestion to use WE natinal mages as offensive air spellers, it seems me to costly. I don't believe i could afford that in the game.
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Old January 10th, 2010, 08:15 AM
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Joelz Joelz is offline
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Default Re: Warhammer: Wood Elves

Just played a short game with all warhammer races and happened to notice that both Bretonnia and Wood Elves have the same shade of green as their nation's score graph line.
It doesn't cause much confusion though since you can just deactivate the other one to see which one is which. Just thought to point it out.
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