Spoo - the reasoning behind this is that the shield generator's strength would be diluted more on a bigger ship. I won't use the dreaded R-word, but it kinda makes sense to me. Bigger ships would still be able to take more pounding, simply because they can carry more generators. I just thought it would be cool to have smaller ship's shields more 'concentrated'. I haven't completely made up my mind about the actual numbers, but the plan is to balance the mounts and the shield components in such a way that a battleship with maxed out shields will not actually have weaker shields (still something close to 400), and the shields on a LC with medium tech shields would also be roughly the same as now. But if you stick a max tech shield on a LC or DS, it would have a greater shield strength (maybe 500 on a LC or CR, and 600 on a DS). Making shields cheaper on the smaller ships is a good idea and would go along with my plans.
Toryin - welcome to the forum btw

. The sizes of the shield components would always be the same, simply because it causes less headaches with existing AI designs. More powerful shields on the larger ships is not so good IMO. Bigger ships already have the better weapon mounts. What I like to do is giving the player a choice whether he likes to go for the better weapon mounts or stick to smaller hulls for some ships and use more effective shields.
Overall I do not want to make the changes and differnces too drastic and disadvantage the bigger hulls too much. That would just weaken the AI too much, since it usually uses the biggest hull available.
TerranC - that is a very cool idea. I am not aware of any method to change the weapon damage based on the target, though.
Rollo