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January 10th, 2010, 01:49 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I will agree that we should go with the format of what the original poster picked. He has put a lot of thought into this. Remember that easy reasearch is on, which will help balance the nations. Also we know the nation that we will be fighting against, so we can include counters to that nation right in our build.
I don't think that the method listed for using random numbers for nation selection would work though. Wouldn't the most logical number to pick be 50, which everyone would then take? Instead the numbers should be seen as going around in a circle like a clock. (That means that 1, would come after 100) The persons number that is closest to the generated number in a clockwise direction gets the nation. That way there is no halfway point.
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January 10th, 2010, 02:16 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by WingedDog
The hell with Niefelheim, you miss my point entirely.
Suppose you are the admin, you have 64 picks PMed. Of them: 8 picks of nation A, 6 picks of nation B, 5 picks of nation C, 4 picks of nation D, etc. You have to PM to 7 players chosen nation A they don't get it, in return you have 7 PMs with another pick, some of them are of nation B and C. You respond them they don't get the nation either, they send you pick of nation D and so on.
The question is: how many PMs it would require to settle all the nations, and how soon will the administarator break?
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The secret metametagame: us versus the administrator!
In order to most effectively overwhelm him, we'll need many more players, and also many more nations. I volunteer to start work on the sea dog nation mod. This leaves open many other possibilities: Hoburg nation, ronin nation, vine man nation, catoblepas nation. Choose one each, please. I'll use a sophisticated random number system to resolve any conflicts.
Of course once the actual tournament begins, we must all still pick Niefelheim, in order to maximize the number of private messages that will be needed. And also in order to ensure that all of us will win.
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January 10th, 2010, 04:38 PM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm interested.
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January 10th, 2010, 09:28 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
And I'd still like AoE to just pick two a couple (few) nations and each challenger pics one. Everyone plays those nations.
Next round, same thing..
If you have some people sticking out of the game, because of format, its not a good thing.
Still, I'll go with anything =)
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January 10th, 2010, 11:20 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I myself prefer the format as described by AOE. Even if I end up as a weaker nation against a strong nation, there is still the challenge of trying to do as much damage to the other nation as possible. I can understand why some people would want another matching system to better test player skill, as per some of the ealier suggestions. Someone can always start one up. But I like the idea of everyone playing a different nation, as described by AoE. To me it adds more magic, depth and mystery to the game.
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The Following 3 Users Say Thank You to Sir_Dr_D For This Useful Post:
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January 11th, 2010, 02:32 PM
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Corporal
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Join Date: Jan 2009
Location: Espoo, Finland
Posts: 147
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Sounds fun, you can add me to the list.
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January 15th, 2010, 11:14 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
A frost giant has cast Grip of Winter on the thread. Niefelheim wins before it even starts!
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January 16th, 2010, 01:14 AM
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BANNED USER
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Join Date: Dec 2009
Posts: 118
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
did this thing die?
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January 16th, 2010, 01:25 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by Ink
did this thing die?
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No, I think it's just a little slow on getting started. Believe me, you will wish it would die before the end.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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January 16th, 2010, 01:03 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
It might be regenerating. In that case, fatigue probably won't be enough to kill it.
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