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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old January 12th, 2010, 12:47 PM

rdonj rdonj is offline
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Default Re: Warhammer MA: Empire

Yeah, that makes them look much better.

I took a look back 3 years ago (yikes!) at the first post, and I was wondering a bit about how you have the summon paths set up. You've got jade, light, bright, AND celestial mages all apparently summonable through evocation. So your best researchers, your primary evocation batteries, your healers (and most diverse mages), and your primary astral mages all available in the same tree. Evocation alone will get you access to all your national paths, and all but death to level 2 on just the basic mages. It would probably be a good idea to spread some of these guys around a little more to keep evocation from being too obvious of a path to head up early.


Also, I was thinking about steam tanks. From your description of them, I almost feel like they'll be too good as a recruitable unit. How do you feel about making them a commander instead? Or failing that, a summon.
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