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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 14th, 2010, 08:49 PM

Micah Micah is offline
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Default Re: Conceptual Balance Mod 1.6

*eye roll* I used a W9F9 bless on the jags when I did the comparison and the first hit did surprisingly little, since the Warriors have such good defense and the single attack the unhurt jags have isn't enough to hit them.

I can't imagine eagles doing better, but run a test and let me know. The Elemental warriors are only 25g as well, not 35. Luckily they don't HAVE to be non-cap, since they're not a great midgame unit and you want to switch to other stuff, as previously mentioned by other posters. You also have a pretty badass S9 pretender with a lot of dominion power since you start at 3 dom, which is kind of nice. The higher dominion also means you have a high holy limit and can outnumber them early on when raw troop numbers are more important.

As far as the archer comment: I was responding to the assertion that they fold to other sacreds, not that they're uncounterable. To delve into more strategy for a moment though, TC has excellent archers and good shielded infantry, so it shouldn't be too hard to archer screen with a few guys and tear their archers up with a fire archers command to save your sacreds. It's not foolproof, but it's gonna make life hard for your opponent.
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