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February 13th, 2003, 05:24 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by Rollo:
hmm, name?
... suggestions?
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Sat (mono or single)Sewer/Funnel/Duct...
Or what is the correct term for the torpedo ducts (?) of a submarine?
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February 13th, 2003, 08:02 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
Posts: 290
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Re: Devnull Mod Gold: updates and discussion
dispatcher
shooter (well maybe this is more about killing sats not shooting them out)
dropper
planter
seeder
... 
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February 13th, 2003, 10:14 PM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: Devnull Mod Gold: updates and discussion
I think its torpedo tubes, so a sattelite tube?
How about a sattelite pod? Or maybe that implies a one-use component.
Maybe a sattelite mini launcher?
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February 14th, 2003, 11:43 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Devnull Mod Gold: updates and discussion
just out of interest... would it be possible to mod a component with a sat launching ability of 0, so it can retrieve sats but not launch them? Not sure why you'd want such a thing... might be useful if you could do it for fighters I suppose.
[ February 14, 2003, 09:44: Message edited by: dogscoff ]
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February 14th, 2003, 01:10 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Devnull Mod Gold: updates and discussion
dogscoff - no, that is not possible.
Launch/Recover uses two values. One for the number that can be Launched/Recovered per game turn and the other is per combat turn.
So, the number that can be launched or recovered is always the same.
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February 15th, 2003, 02:06 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Devnull Mod Gold: updates and discussion
oh, shame. However in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
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February 16th, 2003, 07:24 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Devnull Mod Gold: updates and discussion
Quote:
in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
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Hmmm, Mine only load until the NO VACANCY light goes on... 
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