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  #1  
Old February 13th, 2003, 10:14 PM
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Default Re: Devnull Mod Gold: updates and discussion

I think its torpedo tubes, so a sattelite tube?

How about a sattelite pod? Or maybe that implies a one-use component.

Maybe a sattelite mini launcher?
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  #2  
Old February 14th, 2003, 11:43 AM
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Default Re: Devnull Mod Gold: updates and discussion

just out of interest... would it be possible to mod a component with a sat launching ability of 0, so it can retrieve sats but not launch them? Not sure why you'd want such a thing... might be useful if you could do it for fighters I suppose.

[ February 14, 2003, 09:44: Message edited by: dogscoff ]
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Old February 14th, 2003, 01:10 PM
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Default Re: Devnull Mod Gold: updates and discussion

dogscoff - no, that is not possible.
Launch/Recover uses two values. One for the number that can be Launched/Recovered per game turn and the other is per combat turn.
So, the number that can be launched or recovered is always the same.
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  #4  
Old February 15th, 2003, 02:06 AM
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Default Re: Devnull Mod Gold: updates and discussion

oh, shame. However in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
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Old February 16th, 2003, 07:24 AM

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Default Re: Devnull Mod Gold: updates and discussion

Quote:
in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
Hmmm, Mine only load until the NO VACANCY light goes on...
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Old February 16th, 2003, 12:37 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by dogscoff:
oh, shame. However in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
hmm, that's a bug then.
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Old February 20th, 2003, 05:26 AM

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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Binford:
I'd like to get the DNM differences file I started this summer up to date:

http://www.jeffleggett.com/DevNullMod.htm

What am I missing?

Binford
Hello? Did anyone see this? Some help appreciated....
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