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  #1  
Old March 14th, 2003, 10:42 AM

Binford Binford is offline
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Default Re: Devnull Mod Gold: updates and discussion

Thanks!

I need a graphic that sums up the spirit of DNM for the DNM page. Any suggestions?
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  #2  
Old March 14th, 2003, 10:37 PM
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Dralasite Dralasite is offline
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Default Re: Devnull Mod Gold: updates and discussion

The space monsters race pic. I know that doesn't sum up everything is this great mod, but its a very identifable part of it.
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Old March 21st, 2003, 01:16 AM
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Default Re: Devnull Mod Gold: updates and discussion

A new Version 1.71 is under development. Or maybe I should better say it was. RL and computer problems have put the current development on a hiatus. I am not sure yet, when I will get back to work on it. It mainly contains more AI updates, as well as some smaller tweaks and additions that were discussed on this thread.

There is no DNM logo that I know of, but I do think it is a neat idea. Maybe some of the board artists can make something .
Using the Space Monster race pic is not so good IMO. It is copyrighted material. I was never comfortable with using that at all, but I had no better art at the time of release. If somebody wants to make a new race pic for the monsters (or any other monster pics for that matter), I would appreciate it.

cya,
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Old March 21st, 2003, 04:19 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: Devnull Mod Gold: updates and discussion

Rollo, sorry to hear that the next update is to be delayed. Devnull Mod is my favorite.
(I guess I just like Monsters! )

BTW who designed the Sonne? Just went head-to-head with them in my latest Devnull game. They are fast making me a believer in emmisive armor!

I may have to modify my thinking on this component - at least in THIS Mod.

And NO they haven't beaten me...Yet.
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Old March 21st, 2003, 04:13 PM
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Default Re: Devnull Mod Gold: updates and discussion

Taz, the Sonne pics, race description and speech are designed by Marc Angstadt. I saw that race on USY and just had to make an AI for that .

Glad to hear that the plan is working and they are giving you some problems . Yes, emissive armor can be effective in DNM. I thought it might be nifty to have a race advance that tech early.

Have fun,
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Old April 13th, 2003, 04:46 AM

Binford Binford is offline
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Default Re: Devnull Mod Gold: updates and discussion

I think we might have found a bug in DNM with the Religious Facilities. Both gharper and I have Nature Shrines in systems, but after a number of turns, none of our planets values have increased. As I read it and understand it, my Min, Org, and Rad's should increase 3% per turn for all planets in the system. Yes?

Binford
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Old April 13th, 2003, 05:26 AM
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Krsqk Krsqk is offline
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Default Re: Devnull Mod Gold: updates and discussion

IIRC, it's 3% per year, not per turn.
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