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Old February 1st, 2004, 03:24 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by mac5732:
what are the chances to have the AI's build and use battlestations, fortresses on wormholes?...
effectively none, sorry. I'd like to see this, too. At least for some AI. But even if it did work (and it might by very slim chance, using space yard ships), it would be very erratic and only 1 or 2 bases here and there. Unfortunately the AI is very poor strategically. It cannot identify key systems and/or choke points.

[ February 01, 2004, 13:33: Message edited by: Rollo ]
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Old February 3rd, 2004, 03:12 AM
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Default Re: Devnull Mod Gold: updates and discussion

just to keep those who are interested up to date:

* updated standard formations form the stock game
* added more positions to the custom formations (Hard Flanks, Dark Wing, Cube, etc)
* changed values for Massive Planetary Shield Generator (ruins tech)
* reduced cost for Emotionless trait
* reduced cost for Advanced Power Conservation trait
* reduced cost for Mechanoids trait
* added new ruins tech (ancient atmospheric processors)
* added new ruins tech (gravity field inducers)
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Old February 3rd, 2004, 04:03 AM
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Default Re: Devnull Mod Gold: updates and discussion

The GHB got all that, and it's only 10K? And what's wrong with "Space Yard - Ship"? It's a spaceyard you mount on a ship... having it alphabetically close to Space Yard - Base makes it easier to compare the two in the F1 components list...

Speaking of the monster pictures, though, I think the monster battlecruiser pics are really fleets...
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Old February 3rd, 2004, 04:33 AM
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Default Re: Devnull Mod Gold: updates and discussion

The GHB is a nearly completely useless weapon in stock SE4. It is expensive to research, the prereqs are expensive, and it does much poorer damage than everything else, especially beyond range 1. It needs a big boost!
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Old February 3rd, 2004, 06:51 AM
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Default Re: Devnull Mod Gold: updates and discussion

How about looking at how the computer adjusts to the formations? Currently it does tend to jumble up the ships (in tactical combat) only part of the fleet will be in the formation/s and the rest bunch up in the back. tks

just some ideas mac
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Old February 3rd, 2004, 06:58 AM
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Default Re: Devnull Mod Gold: updates and discussion

That is completley a function of the number of slots in the formation used, not much you can do but increase the slots. But you can not have more than 101 slots, so larger fleets have some jumbling. And I think Rollo already mentioned that he added more slots to some formations.
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Old February 3rd, 2004, 11:21 PM
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Ed Kolis:
The GHB got all that, and it's only 10K? And what's wrong with "Space Yard - Ship"? It's a spaceyard you mount on a ship... having it alphabetically close to Space Yard - Base makes it easier to compare the two in the F1 components list...

Speaking of the monster pictures, though, I think the monster battlecruiser pics are really fleets...
yeah, the GHB needed a boost. It does cost more now, afterall.
There have been many confusion about the two SY types. The name change will make it easier to tell them apart.
The BC picture is the fleet picture on purpose. It only shows during race setup (BC being the preview for the shipset), since there are no monsters that use the BC portrait.
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