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January 21st, 2010, 01:06 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Baalz' guides
Actually, Burning ones laugh at chariots. I'm not sure where baalz is coming from with Warlocks getting you all kinds of diversity, since they only have 10% randoms in EA. If you're worried about research, blitz to cons 6, trade for a set of E boots, and start cranking out the lightless lanterns with hammers. If you search with an Anointed or two, its possible to even get some S income from holy sites. Also, Anointeds are pretty good anti-thugs, give them an AP weapon and some luck, then throw down Ironskin and Phoenix Pyre, then attack. If you have no E bless reinvig can be a problem though.
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January 21st, 2010, 10:26 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Baalz' guides
Quote:
Originally Posted by Trumanator
I'm not sure where baalz is coming from with Warlocks getting you all kinds of diversity, since they only have 10% randoms in EA.
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Sorry, I was being brief. I was referring to the fact that the warlocks get you blood slaves which get you (probably) powerful water, astral & an earth mage via your pretender (arch devils don't hurt either), and (definately) a bunch of powerful D mages. Abyssia sitting mid game with a dozen strong W/S/E/D mages and a diverse gem income along with a few flying demon squads is a hell of a lot more of a threat than Abyssia who has a bunch of blessed and kitted Anointed. Warlocks (via blodhunting leveraging your pretender) get you considerable diversity by the time you have to worry about good counters to your infantry and fire magic.
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