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February 9th, 2004, 08:36 PM
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Shrapnel Fanatic
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Re: Devnull Mod Gold: updates and discussion
They are changes that will be in the next release Version. A teaser if you will.
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February 9th, 2004, 10:52 PM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by spoon:
I'm confused whether these are changes in the most recent released Version (1.70???), or if these are changes that are going to be released soon.
I'm starting in a game today, using DevNull + PvK Balance, and want to make sure I got the right Version!
Thanks!
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The current Version 1.70 has not changed.
These changes are in the Version that is currently under development (1.71 or 1.80; not sure yet, if it is compatible with old saves). That Version won't be released any time soon. Not before the Last SE4 patch anyways.
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February 10th, 2004, 03:10 AM
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Lieutenant General
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by Rollo:
1 - I tried cloaking facilities. Didn't work for me (*shrugs). That's why I did the workaround with the bases. I admit that I tested this with a rather old Version (I think before gold patch 1), could be it is working now.
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I thought the guy that did the Space Monsters vs the Galactic Patrol mod had sucessfully dont cloaking facilities? I think he had a monster 'swarm' too, maybe his code can be re-used? if its still around.
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(with apologies to H.P.L.)
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February 10th, 2004, 03:24 AM
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Shrapnel Fanatic
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Re: Devnull Mod Gold: updates and discussion
Cloaking facilities work, except that you have to save, close and reload the game after one is built in order to enable the cloaking buttons. This is not an issue in PBEM games, but it is in SP. The next patch will fix this and allow them to work fine without needing to reload the game.
[ February 10, 2004, 01:25: Message edited by: Imperator Fyron ]
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February 11th, 2004, 10:35 PM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
Quote:
Originally posted by Imperator Fyron:
Cloaking facilities work, except that you have to save, close and reload the game after one is built in order to enable the cloaking buttons...
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yeah, but normal cloaking via the button is not good enough. The monster planets need a sector cloak.
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February 13th, 2004, 12:39 PM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
I tried sector cloak on a facility. Doesn't seem to work.
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March 28th, 2004, 08:10 PM
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Captain
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Re: Devnull Mod Gold: updates and discussion
Will you be incorporating the new smoothed pop. settings into Devnull's extended pop. settings?
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Those who can't, teach.
Those who can't teach, slag.
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