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February 13th, 2004, 12:39 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
I tried sector cloak on a facility. Doesn't seem to work.
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March 28th, 2004, 08:10 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Devnull Mod Gold: updates and discussion
Will you be incorporating the new smoothed pop. settings into Devnull's extended pop. settings?
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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March 29th, 2004, 12:31 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Devnull Mod Gold: updates and discussion
Rollo, you missed several turns in Devnull4bis, while the game is at a critical stage.
What's going on ?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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May 4th, 2004, 05:45 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Devnull Mod Gold: updates and discussion
I'd like to see DevNull updated for the most recent SE4 Gold patch. But I seem to recall Rollo deciding to quit Space Empiring - is this true???
If so, is there anyone "officially" in charge of the mod?
If not, does anyone care if I take over and put out an update???
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May 4th, 2004, 06:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
I do not believe anyone is officially in charge, and Rollo has stated on numerous occassions that the mod is open to public domain. However, I do recall Rollo mentioning that he had been working on it... perhaps try to get whatever he had updated from him first?
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May 20th, 2005, 01:47 AM
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Second Lieutenant
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Join Date: Aug 2003
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Re: Devnull Mod Gold: updates and discussion
Would anyone mind if I updated Devnull? Here is what I have done so far. What do you think?
Version 1.71
19.05.2005:
* Changed - Added in Imperator Fyron's smoothed population modifiers.
* Fixed - The Create and Destroy Storm components are now destroyed on use.
* Fixed - Added more slots to all of the formations to keep ships together better in combat. New formations thanks to Imperator Fyron.
* Changed - Anti-Fighter Missile range/damage and chance to hit. Here is a poll.
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May 20th, 2005, 07:49 AM
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Private
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Join Date: Feb 2004
Location: UK
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Re: Devnull Mod Gold: updates and discussion
Please do - It would be a real shame for this mod to stagnate.
Could you also correct the repair rates of temporal spaceyards? ( the figures are correct in the descriptions, but wrong in the Ability Val field)
If your updates are loaded onto PBW, will it be possible to update an existing game to use it?
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May 20th, 2005, 12:28 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Devnull Mod Gold: updates and discussion
Quote:
parabolize said:
Would anyone mind if I updated Devnull?
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When I asked Rollo about an update several months back, he said he was planning something. But I think he ran out of leisure time for SE4, so you should go ahead with your changes.
I'll let a few other DevNull players know about this thread, so you can get some more feedback.
Thanks for doing this!
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