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  #1  
Old January 23rd, 2010, 12:04 PM

rdonj rdonj is offline
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Default Re: Magic Items under CBM

Agreed with sombre on all counts. Most of the other two handed weapons are explicitly large and unwieldy, but most of the two handed swords could use a boost to defense. I don't know about some of those artifacts though, for example the stone sword already has 7!

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Originally Posted by Mardagg View Post
Imagine a 2h weapon(implemantator axe?) doing like 26 damage,but with #nostr ,so that strength isnt added.Might be useful for low str thugs.
Sounds kind of like the gate cleaver's younger and wimpier cousin.
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Old January 23rd, 2010, 12:48 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by rdonj View Post

Sounds kind of like the gate cleaver's younger and wimpier cousin.
Yeah,it was just the basic idea.Quite some fine tunining would still be needed.
But,lets say we make it at least 30 damage nostr,you then get the fear and the pillage bonus in addition.
Now if you do some slight alterings for the Att/def (thats the weak spot of the gate cleaver btw) it could get its niche/fun uses i would think.
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  #3  
Old January 23rd, 2010, 01:20 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

I agree with Mardagg's latest suggestions. Using the noStr tag could create some interesting weapons.

For another idea, what if we made the fire bola fill a misc slot instead of a weapon slot.
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