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July 7th, 2002, 03:58 AM
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Second Lieutenant
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Ed Kolis:
Abandon the world and leave no target behind to be shot at? Why not keep it and get something out of it - and have an extra target to absorb attacks that might normally be directed at more useful worlds!
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I was thinking of sending in cloaked colonisers a bit far from your own lines (IOW too far out to provide realistic support after the fact). Drop, grab the world, get the tech, abandon it -- MAYBE before anyone notices you were really there. IF you're lucky. 8)
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July 7th, 2002, 04:27 AM
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
A lot of people felt this 'easter egg hunt' mentaliy was spoiling the game. That's why the frequency of ruins was cut back, and why the option to disable ruins was added.
I would much prefer that there be no visible clue from space that a planet contains ruins. Then you'd get a pleasant surprise once in a while without this 'race for the prize' effect. I wonder if MM could be presuaded to add a 'hidden ruins' option along with the 'disable ruins' option already available? 
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July 7th, 2002, 04:29 AM
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Will:
I'm pretty sure that System and Planet bonus facilities do not stack anymore. At least they're not in my current v1.49 game...
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With themselves or with each other? They do still stack with each other. I can see the effect when I build a system robotoid factory or computer complex. But they haven't stacked with themselves since a very early patch. MM decided it was too unrealistic to be able to build a handful of mines and then stuff the planet with robotoid factories for 10,000 percent modifiers.. 
[ July 07, 2002, 06:09: Message edited by: Baron Munchausen ]
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July 7th, 2002, 04:43 AM
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Second Lieutenant
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Baron Munchausen:
I would much prefer that there be no visible clue from space that a planet contains ruins. Then you'd get a pleasant surprise once in a while without this 'race for the prize' effect. I wonder if MM could be presuaded to add a 'hidden ruins' option along with the 'disable ruins' option already available?
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OOOOO, now there's an idea!
Or better yet, rather than discovering the ruins upon colonising the world, maybe make the discovery of alien ruins a RANDOM EVENT. The more worlds you are present on, the higher your chance of benefitting from such an event (more worlds to have that slim chance ON, etc, etc).
Also IMO, finding the ruins should allow you to RESEARCH the tech yourself, not give it to you whole. That way, if a given set of ruins offers, oh ... "Massive Shield Depleters" ... you still have to have your scientists figure the artifacts OUT before you can actually *build* them. 
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 7th, 2002, 06:58 AM
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Shrapnel Fanatic
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Also IMO, finding the ruins should allow you to RESEARCH the tech yourself, not give it to you whole. That way, if a given set of ruins offers, oh ... "Massive Shield Depleters" ... you still have to have your scientists figure the artifacts OUT before you can actually *build* them.
You can mod that. Have it give you level 1 in the field, and allow other tech to be researched from it. The researchable tech might have to be "normal" with the unique tech as a prerequisite. I don't know if finding a unique ruin allows you to research into that field if there are multiple levels.
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July 7th, 2002, 08:04 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Originally posted by Baron Munchausen:
(about ruins)
A lot of people felt this 'easter egg hunt' mentaliy was spoiling the game. That's why the frequency of ruins was cut back, and why the option to disable ruins was added.
I would much prefer that there be no visible clue from space that a planet contains ruins. Then you'd get a pleasant surprise once in a while without this 'race for the prize' effect. I wonder if MM could be presuaded to add a 'hidden ruins' option along with the 'disable ruins' option already available?
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I LIKE this idea!!!
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July 7th, 2002, 04:22 PM
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Well, for every person willing to speak up there are probably ten more who agree. If you people would send email to MM he could probably introduce a simple change like this for the next patch. All he has to do is not change the planet description or show the little 'stone henge' icon when a planet has ruins.
[ July 07, 2002, 15:23: Message edited by: Baron Munchausen ]
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