Quote:
Originally Posted by Soldiercrush
couple other random questions
What exactly is a section—how many units is that?
Range finder and Fire control? How does this correlate to hitting and abilities in game? How does this deal with the fire control ladder?
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An infantry section is what the left-pondians would call a "squad". (In the UK army "squads" are
random bunches of whoever is available to do square-bashing or KP, paint rocks white etc. - the stuff thought up by NCOs to keep the troops busy in barracks that gives soldiers the nickname of "squaddies". The
tactical grouping of 8-10 men is a
section)
Section is also sometimes applied to an ad-hoc sub-grouping of a platoon sized unit of vehicles or arty, e.g a 5 tank US platoon which might act tactically as 1 HQ and 2 sections of 2, or as a 3 tank "heavy" and 2 tank "light" section. The unloaded APCs of a mech platoon which has dismounted may operate togrther under an NCO and be termed an "APC section" (Bronigroup (sp) in Soviet armies, usually consisting of all the empty APC of a mech coy gathered together as a fire support group).
RF and FC are described in the Game Guide and also in the Mobhack help. We dont go into any great detail because the end user is not allowed to know the details of the original SSI code per the original agreement.
Basically - RF helps you hit at longer range, and FC helps deal with moving enemy targets (and your own motion, a little). STAB lets you move a little further without deleterious effect for your movement, and so long as LOS is not broken, keeps you locked on the target and hence you keep the ladder position. The ladder is a 1-2-3 progression usually to a 100% solution, unless you are a missile, or a laser RF (in MBT) under twice the RF range (40 if I recall correctly) where it is a 1-2 progression.
However - WW2 values for all are rather low, so it is best to try to engage at the full halt (no move till shots all fired), or move maybe 1 hex at most (e.g. from defilade onto a ridge) before firing at the short halt, maybe 2 hexes along a road if stabilised. (Naturally if firing at 250m or less then you may scoot maybe 3-5 hexes before shooting e.g. in a town with a half-decent chance, snap-shooting in other words, esp if your target has moved fast - inadvisable if he is halted and has shots available unless desperate!)
Cheers
Andy