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  #1  
Old January 27th, 2010, 01:04 AM

militarist militarist is offline
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Default Sites with summons

Found a site, where it says "an air mage can enter to summon a draconian". Is is free? And what's the proccess?
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  #2  
Old January 27th, 2010, 01:14 AM
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Default Re: Sites with summons

It's free. Bring an air mage to the province and give him the order to 'enter site'.
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Old January 27th, 2010, 01:25 AM

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Default Re: Sites with summons

What to expect on entering? He can enter once? Will draconian appear next time? Or many times? or in several turns?
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Old January 27th, 2010, 02:03 AM
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Default Re: Sites with summons

You can expect to summon a draconian.

Only one air mage can enter the site per turn. You get one free draconian per turn. Try it, it's not complicated.
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Old January 27th, 2010, 09:49 AM

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Default Re: Sites with summons

What happens is an air mage enters and summons a draconian.
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Old January 27th, 2010, 10:25 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sites with summons

When an air mage reaches that province they will have a new command available on their orders list. Besides things like Defend Province, Move, Patrol Province, Blood Hunt, Construct Building; there will be a new one for Enter Site. There is no visual change but the command stays there as the active command so you know who is in the site. Once entered, the commander stays entered until you change it.

There is no advantage to powerful mages versus little apprentices. So if it says "Air Mage" then just try to find a 1-air mage of low research, and young so you can leave them a long time (click on fatigue on the units view to see their age).

Usually they get one gain per turn. It usually ends up in the province queue so that you have to use the Army Setup screen to assign them to someone. Unless the mage already has followers in which case it assigns them to the mage. Its usually best to allow them to go to the province queue because once the mage "fills up" their leadership limit you wont get any message. Any additional units gained will just be lost until you notice and fix it. So in most cases dont give that mage any personal followers until you are ready for them to fillup and move out.

Some creatures gained require mages of that type to lead them. In that case you have to plan for moving mages in and out of that province. Some creatures can be led by anyone so you can just plan for your armies to move thru that province to pick those up on the way, or even purchase a commander there whenever you have a bunch to move.
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Old January 27th, 2010, 11:00 AM

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Default Re: Sites with summons

Additional creatures will be lost? They don't just go to the province queue once the mages squad is full?

Does that apply to all commander summoned units? Sites, reanimates, domsummons, summon allies, etc?
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Old January 27th, 2010, 11:13 AM
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Default Re: Sites with summons

That seems to be my foggy old memory on it. I could look thru old games I still have available and see if I can find one I can test it on
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Old January 27th, 2010, 11:31 AM

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Default Re: Sites with summons

Any units that can't fit with the summoner just go to the provinces garrison pool just like any unit that's recruited.
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Old January 27th, 2010, 11:49 AM
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Default Re: Sites with summons

Good catch thejeff. I just tested it I was wrong on that.

Must be an overlap with my much more often used tactic of not putting followers onto Pans so they can sneak.
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