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July 8th, 2002, 02:01 AM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: Call for Artists
Well, I've sent my e-mail. It'd be v cool if I get a response :-)
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July 10th, 2002, 10:28 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: Call for Artists
I am not any great artist of any kind but i still do offer what i can do. I'll e-mail MM as soon as i get on my PC.
__________________
Let the game begin!
Green bug from outa space!
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July 10th, 2002, 07:42 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Call for Artists
I just recieved this answer, I'll count faces in some of my models, and send a sample asap!
Quote:
> BTW what kind of models are you thinking of? Rendered pictures as in Space
> Empires IV or actual 3d models to be rendered realtime in the game?
These will be actual in-game renderings of models. If you could create one
sample model with a less than 500 polygon count as a sample, that would be
great.
Aaron
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[ July 10, 2002, 18:43: Message edited by: Andrés Lescano ]
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August 2nd, 2002, 07:49 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Call for Artists
Sweeet
It looks like Space Empires is going 3D...
I wish I had better access to modeling software. The best Ive ever had was Povray/Moray, which frankly, got very frustrating.
Anyhow, based on what Ive seen of everyone's work, this should be awesome!
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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September 23rd, 2002, 01:49 AM
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Private
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Join Date: Sep 2002
Location: Slo
Posts: 1
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Re: Call for Artists
Huh..
Based on the post date of the other fellow members i am a little bit late...
But is the offer still on the table?
I have some expirience in 3d modeling and mabybe i could help...
If you are interested, please tell me.
What are the margins?
tell me:
how many polys per model?
In which format should the model be in?
and stuff like that...
nTr aA Ego 
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September 29th, 2002, 04:33 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Call for Artists
I'd try to send my model anyway.
I had no news abouts this since I sent my model shortly after the response I quoted.
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December 7th, 2002, 12:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Call for Artists
Does this thread still need to be stickified? It hasn't had a response since September...
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