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View Poll Results: Trading commanders is an exploit?
Yes 5 10.64%
No 42 89.36%
Voters: 47. You may not vote on this poll

 
 
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  #11  
Old January 29th, 2010, 04:59 AM

Micah Micah is offline
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Default Re: Trading commanders, exploit or not?

Jarkko, are you deliberately being obtuse? Flanking attacks can be stopped by putting troops on your flanks. Fliers can be stopped with storm or putting decoys behind your squishy mage types so the attack rear hits them instead.

I admit that enforcement of a rule like this would be problematic, but I don't think it's a bad thing to put in an expectation that it not be done, at least as a potential house rule. If someone feels the need to cheat and do it anyhow, well good for them.

Additionally, as with many of the issues I've been bringing up of late the borderline cases do not break the game. If someone sneaks in 5 reanimating priests with LAD it's not a problem, but when they have 100 of them the game breaks. People continuously bring up borderline cases and point to them with a great deal of hand-wringing about unfairly persecuting people. I'm not advocating for anything of the sort, just house rules against clear cut abuse of the AI. The truly abusive cases will be visible as such, the borderline cases don't provide enough of an advantage to cause a major problem.

Assassins and remote spells both fall back into the obtuse camp, since those are clearly some of the intended uses for them, and they are, again, counterable with bodyguards or resistance items. (Though I REALLY wish the assassin AI script was better.)

I wouldn't agree with my view the way you're interpreting and presenting it either, so I guess there's not much of a problem.
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