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Old January 29th, 2010, 03:45 PM
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Edi Edi is offline
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Default Re: House Rules against the AI

Since the AI can't be modded directly, about the only way that it can be affected is by limiting its choices, which is the driving force behind both the Better Independents mod and the No Independents maps.

They work fairly well given the limitations, but fighting the AI is always dealing with hordes and fairly little magic (in light of the enormous potential that you see wielded in MP games). With the BI and NI solutions, you just face hordes of quality troops and more national troops instead of identical militia/light infantry hordes.

Something that would help if it were possible to set non-random AIs, ala creating an AI pretender with the point bonuses that could only be assigned to an AI nation (just like you can create and load pretenders for human controlled nations). Sure, you'd know what kind of build you're up against, but it would make for a better SP game experience when you don't have half the AIs turmoil/sloth/death/misfortune 3, which causes them to fall apart after around twenty turns.
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Old January 29th, 2010, 07:08 PM
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Default Re: House Rules against the AI

Quote:
Originally Posted by Edi View Post
Something that would help if it were possible to set non-random AIs, ala creating an AI pretender with the point bonuses that could only be assigned to an AI nation (just like you can create and load pretenders for human controlled nations). Sure, you'd know what kind of build you're up against, but it would make for a better SP game experience when you don't have half the AIs turmoil/sloth/death/misfortune 3, which causes them to fall apart after around twenty turns.
Thats part of the SemiRand program. Run your map thru it before playing and it will attach a randomly selected pre-built pretender/scales for the AIs you select. Most are versions of player builds but some by Stavros are quite cranked and well thought out.
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