.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old February 2nd, 2010, 04:17 PM

pyg pyg is offline
BANNED USER
 
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
pyg is on a distinguished road
Default Re: Dominions Mafia--MP Format Idea

I think you are hitting on an essential concept here. Diplomacy is bigger than skill in Dom3 MP, so fixed diplomacy(teams/no diplomacy raND) changes the game in an important way for people who take this game way to seriously.... don't make me name names. Team games are the most fun I've had in Dom3 MP(NvV:I,NaV). My teammates have had a lot to do with that. On the other hand I've observed that team MP hasn't treated everyone as well as me. Perhaps they've just chosen/not their teammates that well.

This brings me to what I suggest for this concept: Teams should self select (via forum PMs/irc/etc.) and sign up as a team that is also commited to finding subs for team for the game (with expected delays, and sighs). I think team games need to sacrifice the bonus of anonymity, and hopefully nation balance of teams will occur before signup, to avoid contention.

I like the political intrigue of the mole concept in a team game.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.