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February 3rd, 2010, 11:30 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: A different take on EA Pangaea – CBM 1.6
So, how does this build deal with astral nations?- Mind hunt for example?- Stellar cascades spam?
On the battlefield fire and light. damage seem like Achilles heal of the build. Fire storm?- Wrath. skies?
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February 3rd, 2010, 06:20 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: A different take on EA Pangaea – CBM 1.6
Quote:
Originally Posted by WraithLord
So, how does this build deal with astral nations?- Mind hunt for example?- Stellar cascades spam?
On the battlefield fire and light. damage seem like Achilles heal of the build. Fire storm?- Wrath. skies?
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Oh, sorry missed this.
Firestorm isn't gonna do squat to most of what you're fielding so long as you're dropping marble warriors instead of mass protection. You've got a bunch of high hitpoint, 20+ protection, potentially regenerating guys, firestorm just doesn't do enough damage. Plus, as I mentioned above you're guys can move *fast* and hit *hard* so your opponent better not be planning on firestorm to carry the day by itself.
Stellar cascades - you do have a harpy strat and a bunch of maenads, get swarm very early and howl a bit later, plus hopefully have lifelong protections. Stellar cascade isn't too scary when it can't be concentrated and your opponent closes appallingly fast.
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