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				February 2nd, 2010, 09:10 PM
			
			
			
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				 Re: Single-Castle Game: OneFort (Send in Pretenders) 
 this is getting ridiculos. can we just start? its been how many days since the game went up? 3 or 4 days? maybe 5 |  
	
		
	
	
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				February 3rd, 2010, 10:48 AM
			
			
			
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				 Re: Single-Castle Game: OneFort (Send in Pretenders) 
 We're just waiting for Veto.  Any other votes to start without him? |  
	
		
	
	
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				February 3rd, 2010, 01:55 PM
			
			
			
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				 Re: Single-Castle Game: OneFort (Send in Pretenders) 
 
	Quote: 
	
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					Originally Posted by Belac  We're just waiting for Veto.  Any other votes to start without him? |  You are wrong. 
His pretender is in and we are waiting for Shovah32 and his Abysia. |  
	
		
	
	
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				February 3rd, 2010, 02:00 PM
			
			
			
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				 Re: Single-Castle Game: OneFort (Send in Pretenders) 
 Then let's start, since Shovah32 seems to be late on his pretender in another game and has given no such good excuse.  
 I'm sorry, Veto, I didn't check the llamaserver.  I figured you'd post in this thread when your god was in.
 
 I will start the game in about 45 minutes.
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				February 3rd, 2010, 03:04 PM
			
			
			
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				 Re: Single-Castle Game: OneFort (Send in Pretenders) 
 Sorry for the delay.  Game is rolling. |  
	
		
	
	
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				February 3rd, 2010, 11:18 PM
			
			
			
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 Private |  | 
					Join Date: Mar 2008 Location: Russian Federation. Krasnoyarsk city 
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				 Re: Single-Castle Game: OneFort (Started!) 
 I have a problem(Game claims for onefort2.dm(
 Tried both copies of mod- no effect
 What to do?(
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				February 3rd, 2010, 11:40 PM
			
			
			
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				 Re: Single-Castle Game: OneFort (Started!) 
 i had the same problem. as did agent smith. good news is its a simple fix:
 i assume you have the mod valerius gave downloaded. just find it in the mod folder, its called onefort.dm or something. jsut rename it with a 2 at the end in front of the .dm and voila!
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				February 6th, 2010, 02:26 AM
			
			
			
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				 Re: Single-Castle Game: OneFort (Started!) 
 I noticed that the gold-price for indies is still 9000 or so...does this mean that if someone is "lucky" enough to get the militia event, its game over?  :-) |  
	
		
	
	
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				February 6th, 2010, 02:47 AM
			
			
			
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				 Re: Single-Castle Game: OneFort (Started!) 
 The militia event should have been changed so that you get a different unit number militia that will not have had its price increased. |  
	
		
			| The Following User Says Thank You to Trumanator For This Useful Post: |  |  |  
	
		
	
	
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				February 6th, 2010, 04:42 AM
			
			
			
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 Major General |  | 
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				 Re: Single-Castle Game: OneFort (Started!) 
 Because I was worried about this possibility, in the final version of the mod  I removed any references to gold costs of 9000 and went with just resource costs of 800. I just took another look at the mod and can't find any references to a gold cost of 9000. Do you definitely have the last version of the mod active? |  
	
		
	
	
	
	
	
	
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