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Old February 3rd, 2010, 03:29 PM
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BigDaddy BigDaddy is offline
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Default Re: MP Game: How bad is too bad?

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Originally Posted by WingedDog View Post
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Originally Posted by BigDaddy View Post
I'm picturing some beginner who took an expensive rainbow titan and got the feebleminded affliction. He feels like he sucks, and he sees how good everyone else is doing... and then you kick him out adding insult to injury... it could take him a while to see that getting feebleminded was catastrophic bad luck.
1) If it is a newb only\all are welcome game - nobody would even think of kicking him.

2) If it is no newbs\vets only game - what is he doing in it?
OK, so suppose it is a vet, who tried to use a rainbow titan with a nation he thought could take bad scales.

Suppose he's relieved that you're done with him and he snickers, knowing how up a creek his nation is.

Anyway, I'd say that whoever set the game up should try and communicate with the player, say, whose home province got attacked by heroes on the fifth turn.

Once you can tell if he's just not playing, he sucks, he's been unlucky, or maybe he tried out a new design that didn't turn out like he thought it would... you could further assess how hard core the game is, and whether intervention is necessary or if it would even help.
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Old February 3rd, 2010, 03:37 PM

Belac Belac is offline
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Default Re: MP Game: How bad is too bad?

This completely boils down to communication, IMO. If the player is regularly talking in the thread/over PM to other players, they stay til their empire dies. If they are silent and not making any effective orders, and the only way to interact with their tiny empire is via scout or invasion, and they don't respond when pinged, then I might consider forcibly subbing them.
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