.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #11  
Old August 12th, 2007, 06:23 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

I've started the game about 20 times now, and played the gongship mainquest a couple of times. (I set it to always)

The problems so far:
- if you kill the gongship in combat (say, by using a gong) it will crash because the popup tries to display a non-existent image (ships/url_gong.png)
- sgqwonk ship silhouettes have a black square around them. If you can't get PNG images to work, use TGA for this... it's easier.
- the button graphics for the same ships are also broken. The outline frame seems to be all solid.
- Urluquai gong ship sprite (url_gong.tga) seems to have an alpha problem too (a black fringe in front of the gong in the main sprite, a huge black fringe around the gong in the 64x64 image).

I did not see the startgame crash, or any other crashes besides the misnamed image thing. I'll ask Ed to try and debug it on the Mac.
  #12  
Old August 13th, 2007, 03:35 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

Sorry to make you do all that work.

The link at the top of this thread is not the current one... once it started crashing I decided not to upload it and inflict it on everyone.

It hadn't occurred to me that one of the games designers/developers/coders/etc would be available to help fix my mod. Talk about incredible customer service. Thank you. I gotta buy more of you folks's games.

I'll throw the buggy files back into it, and upload it later tonight/early tommorrow so you can see if it's causing trouble for you.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #13  
Old August 13th, 2007, 03:39 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis


Oh, and the PLNT urlu was an artifact from an earlier version. Thanks for pointing it out... and it brings up a question.

Does the attack command only work if a ship starts off the board, or am I doing something else wrong?

I'd tried it first with them set to FLAG existing, PLNT urlu. It generated them on the Uluquai homeworld, but they would never attack to anywhere.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #14  
Old August 13th, 2007, 05:00 AM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

Okay, Here's the newest version of the Sgqwonk mod, the version that keeps crashing painfully.
Attached Files
File Type: zip 543040-sgqwonk.zip (3.38 MB, 975 views)
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #15  
Old August 13th, 2007, 09:14 AM

Ed_Zavada Ed_Zavada is offline
Private
 
Join Date: Dec 2005
Location: Charlottesville, VA
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Ed_Zavada is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

I get a crash at the end of each game -- it seems like the game.gfc is being corrupted everytime, this happens with or without the mod. I've only tried on PowerPC, not on Intel, so it might be an issue with how numbers are stored (which is different between PowerPC and Intel).

However, I was *not* able to get it crash by choosing the right hand or middle missions and clicking though Major Brass's dialog. This was with latest attachment in your message #543040.

Can you give me your system profile? (Apple Menu->About this Mac->More Info... then once system profiler opens File->Save)
  #16  
Old August 13th, 2007, 04:36 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

Okay, the attached file is my system profile. I had to zip it to get it to upload due to forum file restrictions.
Attached Files
File Type: zip 543111-systemprofile.zip (29.4 KB, 345 views)
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #17  
Old August 13th, 2007, 04:48 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: New Mod: Sgqwonkian Crisis

Re: the attack command, yes I think it only works on offmap fleets... Just one of those things, we never had attacking fleets starting at a star (of course you couldn't tell that's the case anyway, as they start moving right at the beginning of the game).
  #18  
Old February 3rd, 2010, 05:24 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Updated Mod: Sgqwonkian Crisis 1.5

Version 1.5 of Sgqwonkian Crisis is now available.

+ Improved graphics. Still not up to the standards of my other recent work, but it's not painful to look at anymore, either.

+ Debugged from top to bottom. I found more than half a dozen individual typos or other errors that were causing the crashes.

It was my first mod, and it still has some rough edges, but I've definitely cleaned it up a lot for this version.

Not sure if I'll do further updates or not. At the moment, I just wanted to craft a stable version, which this is.
Attached Files
File Type: zip sgqwonkian crisis 1.5.zip (2.86 MB, 319 views)
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.