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Old February 3rd, 2010, 07:58 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How turn Dominions from a niche game to an MMO

Of course as an alt-troll he would simply be feeding me straight line points for me to follow up on.
Such as....

One stop taking over for half a dozen servers would have its drawbacks.

A couple hundred dollars might replace MY server but I definitely would never say something like that about the others.

And as I said, an official Shrapnel server would not be just for a couple hundred dominions games.

And the cost involves more than just buying a good computer. There is also hosting, bandwidth, and paying for the programming.

Then there is the admining. If nothing else, the various fan-run game servers and the mp forums show the amount of administration it would take. Ask anyone who has done it and quit.

Much less the amount of time for being the official "referee" for such games which would also occur.

A few hundred dollars for a server? And that to run various games that are almost a decade old. With a couple of new ones in the works Im guessing they would have to be considered now also. I dont KNOW that they support internet and/or pbem but that is fairly standard for games here.

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Old February 3rd, 2010, 08:15 PM

Tollund Tollund is offline
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Default Re: How turn Dominions from a niche game to an MMO

Quote:
Originally Posted by Gandalf Parker View Post
One stop taking over for half a dozen servers would have its drawbacks.
Why are you assuming that all of the other servers would no longer exist?

Quote:
And as I said, an official Shrapnel server would not be just for a couple hundred dominions games.
Why not? What other games do they have with a large PBEM multiplayer contingent?

Quote:
And the cost involves more than just buying a good computer. There is also hosting, bandwidth, and paying for the programming.
Bandwidth? What is this, 1993 and the era of Compuserve? Consumer bandwidth via the cell phone network is around a cent per megabyte. I'm sure that any company that can manage a webforum can afford to send a few thousand emails a day.

Quote:
Then there is the admining. If nothing else, the various fan-run game servers and the mp forums show the amount of administration it would take. Ask anyone who has done it and quit.
Gandalf, just because you haven't figured out how to automate things doesn't mean that it's impossible for others to do so. Have you ever even looked at the Llamaserver webpage? Almost every admin option needed is right there for the people who are actually playing the game.

Quote:
Much less the amount of time for being the official "referee" for such games which would also occur.
Referee for what? Automatic servers don't care about game disputes between players.

Quote:
A few hundred dollars for a server? And that to run various games that are almost a decade old. With a couple of new ones in the works Im guessing they would have to be considered now also. I dont KNOW that they support internet and/or pbem but that is fairly standard for games here.
Well, they are supposed to be supporting their games. That is, after all, the only reason that a developer would bother with a publisher in this day and age.
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Old February 3rd, 2010, 08:36 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How turn Dominions from a niche game to an MMO

Quote:
Originally Posted by Tollund View Post
Quote:
Originally Posted by Gandalf Parker View Post
One stop taking over for half a dozen servers would have its drawbacks.
Why are you assuming that all of the other servers would no longer exist?
They might. But not nearly at the same level. Based on the experiences of other games that have gone to official servers.

Quote:
And as I said, an official Shrapnel server would not be just for a couple hundred dominions games.
Why not? What other games do they have with a large PBEM multiplayer contingent?[/quote]
At the time of the original one, SEIV had much more of a pbem contingent. And thats if you want to consider them limiting the game to pbem. I thought the bigger/better thing was in play here.

Quote:
Bandwidth? What is this, 1993 and the era of Compuserve? Consumer bandwidth via the cell phone network is around a cent per megabyte. I'm sure that any company that can manage a webforum can afford to send a few thousand emails a day.
Actually you are talking about the developers managing the cost. And a hefty investment/payback is more along the line of what Shrapnel exists to avoid.

Quote:
Gandalf, just because you haven't figured out how to automate things doesn't mean that it's impossible for others to do so. Have you ever even looked at the Llamaserver webpage? Almost every admin option needed is right there for the people who are actually playing the game.
Huh? Almost everything on my server is massively automated. Arguably more than LLama's. Try looking thru the "problem with" posts and the responses.

Quote:
Quote:
Much less the amount of time for being the official "referee" for such games which would also occur.
Referee for what? Automatic servers don't care about game disputes between players.
Ahhh yes. That is so obvious from the mp threads. And the many "please fix" which are often tried to shift to the server. Even more so if it was an official server.

Quote:
A few hundred dollars for a server? And that to run various games that are almost a decade old. With a couple of new ones in the works Im guessing they would have to be considered now also. I dont KNOW that they support internet and/or pbem but that is fairly standard for games here.
Well, they are supposed to be supporting their games. That is, after all, the only reason that a developer would bother with a publisher in this day and age.[/quote]
Why? Seriously. Because you want it that way? Pick a forum for ANY game. Not just here. Especially ones with official free servers. The love is just rampant.

Last edited by Gandalf Parker; February 3rd, 2010 at 08:45 PM..
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