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  #1  
Old February 4th, 2010, 09:52 PM

ExplorerBob ExplorerBob is offline
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Default Re: Variations in Friendliness

I wonder if having any variations in the ally pages at all prohibits generation. I've been trying #3, changing the merc to an ally and having slightly variant text, but it never generates.

I'm getting inclined to give up on the merc side of variable relations and just get VR working again (since I managed to break it while I was working on the merc side).
  #2  
Old February 5th, 2010, 03:09 AM

sgqwonkian sgqwonkian is offline
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Default Re: Variations in Friendliness

Quote:
Originally Posted by ExplorerBob View Post
I wonder if having any variations in the ally pages at all prohibits generation. I've been trying #3, changing the merc to an ally and having slightly variant text, but it never generates.

Really? I'm pretty sure it worked just fine when I tested it. I'm fairly certain that I got the ally version to generate, with the mercs text, at a time when the wormhate variable was in play. They even took him away later. Weird.

You're putting the ally line in the right spot? After TEXT, not before it where MERC goes? Just double-checking, 'cause off the top of my head I can't think of anything else that would wind up with in me getting one result, and you getting the other. So bizarre.

I guess I'll try to play around with it again sometime in the next few days, and see if I can reproduce what I remember happening. Maybe I'm remembering wrong?
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  #3  
Old February 7th, 2010, 10:35 AM

ExplorerBob ExplorerBob is offline
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Default Re: Variations in Friendliness

Muktians, for some reason, always give me the ally message now.

Quote:
FLAG event
KEYS muktian

STAR 0
FLAG existing
PLNT hope
ITEM wp_projmoly
UVAR wormthink wormhate
END STAR

CONDITION 0
TYPE encounter
STR0 muktian
END CONDITION

CONDITION 1
TYPE uvar
STR0 wormthink
STR1 wormhate
END CONDITION

CONDITION 2
TYPE noitem
STR0 ps_mukamb
END CONDITION

CONDITION 3
TYPE noitem
STR0 mantle
END CONDITION

CONDITION 4
TYPE haveshiprace
STR0 muktian
END CONDITION

CONDITION 5
TYPE nothome
STR0 muktian
END CONDITION

PAGE 0
REQ0 0
REQ1 1
REQ2 2
REQ3 3
REQ4 4
REQ5 5
ACTN popup endquest break
MUSC music/vidcast.ogg
GFXP races/muktian.jpg 0
FRND muktian
TITL Muktian Vidcast
TEXT It is good that you come accompanied by one of our own! Since cooperation is your intent, we urge you to visit Bandur, our home world colony located in the system, to meet with our potentates.
END PAGE

PAGE 0
REQ0 0
REQ1 1
REQ2 2
REQ3 3
REQ4 4
ACTN popup endquest break
MUSC music/vidcast.ogg
GFXP races/muktian.jpg 0
FRND muktian
TITL Muktian Vidcast
TEXT It is good that you come accompanied by one of our own! Since cooperation is your obvious intent, we grant you safe passage through our star systems that you may know our ventures are profitable.
END PAGE

PAGE 0
REQ0 0
REQ1 1
REQ2 2
REQ3 3
ACTN popup endquest
GFXP races/muktian.jpg 0
ENMY muktian
TITL Muktian Vidcast
TEXT Trespassers! As the cruel Slorn attacks the weak and the sick, we swarm now to attack you with horrific weapons and the hunger of victory in our digestive tracts. From deep caves of steel and stone, we come!
MUSC music/vidcast.ogg
END PAGE
This makes no sense to me. Both of the ally messages require having a friendly ship, and I don't.
  #4  
Old February 7th, 2010, 12:14 PM

sgqwonkian sgqwonkian is offline
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Default Re: Variations in Friendliness

Found the problem.

According to the Modmaker's Guide:
Quote:
REQ0 , REQ1 , REQ2 , REQ3
Required conditions. All of these must be TRUE for the event to occur. Up to four conditions can be defined for each PAGE block, and several PAGE blocks may use the same conditions (although the GOTO command is preferred over fully identical condition sets).
(emphasis mine)

REQ0 to REQ3 are all triggering. REQ4 and REQ5 have no meaning, and will never be taken into account, as the game doesn't even have a REQ4 command.

The game goes to PAGE 1, and evaluates it. REQ0 to REQ3 hold true, so the game launches the page. The game doesn't care that REQ4 and REQ5 aren't true, as it never looks at them. Then, since PAGE 1 loaded and ran, endquest and break keep it from ever considering the other PAGEs.
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