.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 8th, 2002, 03:54 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: More questions, part 2

I am afraid that by "energy based missiles/torpedoes" Silent Sorrow means anti-matter and plasma torpedoes. In that case the answer is NO, they are direct fire weapons and are not affected by PDC.

There is a principal difference between Plasma missiles and Plasma torpedoes !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old July 8th, 2002, 05:51 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: More questions, part 2

I didn't think there were plasma torpedoes in SE4... just plasma missiles...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old July 8th, 2002, 06:02 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: More questions, part 2

There are Anti-Matter and Quantum Torpedos. Both are direct fire. There is no "Plasma Torpedo" per se. There are a couple of Organic Tech "Plasma" weapons, both are direct fire. There is also the Planetary Napalm which is described as Plasma. That is also Direct fire.

"Plasma Missles" are seekers and can be hit with PDC.

There is also a "Crystalline Torpedo" which is a seeker. That's the only Torpedo that is a seeker that I could find.

Geoschmo

[ July 09, 2002, 14:12: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old July 8th, 2002, 06:24 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: More questions, part 2

"The "only one" is referring to the special abilities, otherwise 5 stealth armors would make the ship utterly, permanently immune to most scanners .... and provide more defensive % benefit than an ECM module.

Scattering armor, IIRC, similarly doesn't stack it's special abilities. Nor emissive armor, apparently."

Ah yes, but remember also, the defense bonus DOES stack, add the Stealth Armor, Scattering Armor and ECM together and you get one tough ship!
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #5  
Old July 8th, 2002, 08:42 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: More questions, part 2

Posted by Deathstalker
“Ah yes, but remember also, the defense bonus DOES stack, add the Stealth Armor, Scattering Armor and ECM together and you get one tough ship!”

If I understand you,
1 Stealth Armor III + 1 Scattering Armor III + ECM III
Will give you greather ECM than
2 Stealt Armor III+ 1 ECM III
or
2 Scattering Armor III + ECM III
Reply With Quote
  #6  
Old July 8th, 2002, 11:57 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: More questions, part 2

Quote:
Originally posted by geoschmo:
There are Anti-Matter and Quantum Torpedos. Both are seekers
i think you meant to say that NEITHER are seekers.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #7  
Old July 9th, 2002, 12:29 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: More questions, part 2

Quote:
Originally posted by The High Gryphin:
If I understand you,
1 Stealth Armor III + 1 Scattering Armor III + ECM III
Will give you greather ECM than
2 Stealt Armor III+ 1 ECM III
or
2 Scattering Armor III + ECM III
The ECM bonus from each type of source (Stealth armor, Scattering armor, ECM pod) will stack with the ECM bonus gained from other types of sources.

But not with the ECM bonus from other components of the same type.

So Stealth Armor + Stealth Armor gives you nothing extra as far as ECM goes. Ditto for mounting more than one Scattering Armor, or more than one ECM pod.

But yes, mounting all three, you do get the cumulative benefits -- once for each component type/name. Assuming all at level III, that's a {65% (ECM pod) + 15% (Stealth armor) + 15% (scattering armor) =} 95% defensive bonus.

However, 1 Stealth Armor IIIs, 10 Stealth Armor IIIs, or 1,000,000,000 Stealth Armor IIIs ... you still only get +15% ECM from the armor parts.

Which IMO is kinda cheap; the regeneration of Organic armor is fully stackable (the Deathstalker mod makes this even more of a problem IMO; when you can _miniaturise_ armor ... *shudder* Starbases with 60 miniaturised Organic Armor parts ... 1800hp/turn regeneration, eep!!).

The shield-replenishment of Crystalline armor also seems fully stackable.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.