Quote:
Originally Posted by sansanjuan
"...we sing the funniest love songs
to everyone we meet....
HEY HEY we're Bandar Log
People say our PD sucks
we're too busy-a sing'n
to put anybody down..."
Bandar please (but don't tell the wife I joined another game)
-ssj
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As hilarious as your song was, it lacked the "magic word". I'm sorry about that, better luck next time!
Okay, the game is full. As soon as I get home on Monday, I'll finish up the list of Ordeals and then start working up the finishing ouches to the map and mod. And, since we only got 1,5 water players, I'll set four UW provinces as "low population" (and #nostart). This should give the UW players less of an ecomonic advantage.
Also, I decided to incorporate the "Mark of the Champion" mod into this game. It basically changes the "Champion's Trident" into a helmet, making it a lot more worthwhile item to have. I'm also thinking of enforcing a rule of "no-mages" (priests okay thought) when it comes into arena fights, to prevent obvious chassises from dominating it. Opinions?
On the mod front, this the current tally up (with 12 players a mod needs 6 or more votes for it. Negative vote counteracts a positive vote):
Code:
Holy War +(pyg) +(gregstrom) +(Meglobob) (+++)
CPCS +(pyg) +(Meglobob) +(Kianduatha) +(militarist) (++++)
FW Thugs +(pyg) +(Meglobob) (++)
Magic site mod +(gregstrom) +(Meglobob) -(Trumanator) (+)
If you want use your boon to get two votes on a single mod, just PM me.
Quote:
Originally Posted by militarist
Burnsaber... I'd like to notice that Holy War, idea of which is really great (it's so painful to have ) rebalance the game quite strong ,and some nations which have best priests get a really good boost by this mode. If all games you boon base on, would be played with this mod, we would have a very different statistics. What do you think?
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Hmm. I guess that you mean that the HoF wins are not accurate if we bring a HW into account, since a all of the HoF wins were played without Holy War? I kind of see your point, but the boost that HW gives is not that extreme as to affect nation balance so much (since it also considerably boosts the H access of many only H1 priest nations).
The current scheducle of the game:
Monday: Ordeals Done, present final rules.
Wednesday: Map and mod done, game up on llamaserver.
Saturday-Sunday: Start, if all pretenders are in..