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July 8th, 2002, 02:52 PM
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Re: Proportions 2.3 released
Quote:
Originally posted by oleg:
quote: Originally posted by Rollo:
Thanks a lot ,PvK.
How about this:
"* Increased cost of unmothballing ships from 20% to 80%."
dusting off the captains chair is almost as costly as building a complete new ship .
Rollo
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Yes, it may sound excessive but it is a good think to do, because the unorthodox colony building in Proportions changes the cost ballance between ship building and ship maintanance very dramaticaly. Pardon me? surely that means that the cost of ships should be changed, not the cost of refitting them?
But overall - Thanks, PvK!
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Nature always obeys her own laws - Leonardo da Vinci
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July 8th, 2002, 03:48 PM
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Lieutenant General
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Re: Proportions 2.3 released
No, the problem is that you start with very high income (your homeworld) but it does not increase for awhile (untill you develop several colonies).
At the same time, you can build hundreds of ships. Very soon the maintance cost will eat up all your income. Obvious solution is of course to mothball fleets till the war. Raising the shipcost alone will not help - it will make early game very slow and tedious and will only delay the moment when mothballing becomes a must.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 8th, 2002, 06:21 PM
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Re: Proportions 2.3 released
My mistake - I saw 'unmothball' and read 'refit' for some reason
I see exactly what you mean - and I'm doing just that in my current game.
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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July 8th, 2002, 06:50 PM
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Re: Proportions 2.3 released
Quote:
Originally posted by Sinapus:
Nifty.
BTW: How did you create those designcreation.txt file entries for desired/maximum speed? Do you have a conVersion program, or did you do it the hard way and type each entry in one by one?
(Wondering since I've been thinking of ways to include a system similar to what you have in my games. Modding all the race's designcreation.txt files is the only thing stopping me right now.)
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More importantly, does it work? I've not been able to get the AI to respect 'desired speed' when engines ae given more than one standard movement and I don't know of anyone else who has either.
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July 8th, 2002, 11:32 PM
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National Security Advisor
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Re: Proportions 2.3 released
"* Removed the actual storage from Space Yard components, but the
ability remains, so they can still be used on transport hulls, but
space yard bases will not automatically have cargo room."
What happens if you upgrade to 2.3 if the bases have cargo in them?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 9th, 2002, 02:34 AM
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Colonel
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Re: Proportions 2.3 released
I'm in the process of downloading the mod now. Do I need to download the patch also, or is that for those who have Version 2.2?
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July 9th, 2002, 09:40 AM
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Shrapnel Fanatic
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Re: Proportions 2.3 released
The patch is only necessary if you want to upgrade 2.2 to 2.3. If you are doing a fresh install of 2.3, you don't need the patch.
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