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December 21st, 2000, 10:51 PM
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Private
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Re: An analysis of the AI_Anger files in 1.19
I'm testing Anger and Politics AI files for Star Trek races (still Demo). Anger seems pretty straightforward, but Politics needs a lot of tuning to get the personalities right. I'm wondering whether anyone has gained any insights into the various settings. If you have any ideas or would like to help work on Federation, Ferengi, Cardassian, Romulan, Klingon, Borg, 8472, or Vulcan send me an E and I'll show you what I've got so far.
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~Warp!
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December 22nd, 2000, 12:04 AM
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Captain
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Re: An analysis of the AI_Anger files in 1.19
UmberGryphon - this is great stuff. I have not had the time yet to do a comparative analysis, but what you said about the Amon'Krie makes a situation I had Last night with them make sense. Please take Daynarr's advice and copy it to a .txt file and post it in the download section (otherwise it well get lost within a few days).
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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December 22nd, 2000, 12:07 AM
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Shrapnel Fanatic
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Re: An analysis of the AI_Anger files in 1.19
I have spent a lot of time working on the very samething. I am no master programer, so my work is my work. However, if I find a system that works well for all the Star Trek Races, I will let you know.
Additionally, I know of another two guys who are also working on the samething. The race is on. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 22nd, 2000, 12:14 AM
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Private
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Re: An analysis of the AI_Anger files in 1.19
I accept demands all the time and don't follow through. Mainly they ask me to break a treaty with their "...most hated enemy." I accept their demand in writing but don't break the treaty. They seem to stay brotherly alot longer than if you deny their demand. Seems like blatantly lying to them should produce more anger than refusing.
Do general Messages produce happiness?
-m
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December 22nd, 2000, 01:20 AM
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Private
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Re: An analysis of the AI_Anger files in 1.19
quote: Originally posted by mafia:
Do general Messages produce happiness?
No. "Receive General Message" has straight zeros across the board. You could reduce anger with small gifts, though--even the xenophobes like gifts.
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December 22nd, 2000, 02:03 AM
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Second Lieutenant
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Re: An analysis of the AI_Anger files in 1.19
Would be cool to make a race that found gifts insulting and got made when you offered it to them.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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December 22nd, 2000, 02:23 AM
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Lieutenant General
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Re: An analysis of the AI_Anger files in 1.19
Umber, I have already saved your post as txt file for myself. If you agree, I can post it in download section for you, so others can get it.
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