.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old February 18th, 2010, 05:58 PM
kennydicke's Avatar

kennydicke kennydicke is offline
Corporal
 
Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
Thanks: 153
Thanked 12 Times in 6 Posts
kennydicke is on a distinguished road
Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

SlipperyJim and llamabeast, hello!

Entanglement was my first thought, but harpooning is definitely more appropriate for the lance! I played Sylvania a couple times, but don't want to bite code. I will contact the author and ask if it's alright. Very good suggestions, that I would never have thought of!


Rdonj, hello!

Coincidently, I changed the gcost to 15 after reviewing Man's longbowman (after Humakty pointed out they were 40gp). That is the first change to the next update.

Btw, 'Qayan Honor Guard' as recruit anywhere *is* too strong, this is the second change.


I hope you guys all feel free to edit the mod to suit you better! I'm still learning! Thanks for the feedback.
__________________
That is not dead which can eternal lie.
And with strange aeons even death may die.
Reply With Quote
 

Bookmarks

Tags
khan, mongol

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.