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February 20th, 2010, 07:15 AM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
I lied. I will indeed post about it when I have spritework completed.
So far, I have the archers provisionally done, with a female sky mage/priestess and a mounted commander/hero in progress. All can be seen here:
Battle Scene with Mongol Archers, Female Mage/Priestess and Mounted Cmdr.
Display Image of Archer and Mounted Commander
Being a total amateur at this, I heartily welcome criticism and suggestions. Particularly on whether I succeeded with the Mongol fur cap.
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February 20th, 2010, 07:40 AM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry  The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 20th, 2010, 08:23 AM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
Originally Posted by rdonj
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry  The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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Agh! That stupid horse. First a cow head, now a griffon. That's IT.
That'll learn him.
I'll get back to the drawing board on his head tomorrow. 
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February 20th, 2010, 09:01 AM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
lol 
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 20th, 2010, 06:22 PM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
Originally Posted by rdonj
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry  The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
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Little bit better now? Or still not suggestive enough of a horse head?
http://forum.shrapnelgames.com/album...&pictureid=369
As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like.
Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages?
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February 20th, 2010, 06:54 PM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 22nd, 2010, 04:37 AM
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Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Spritework update.
Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here:
Display 1 (male archer and mounted commander/hero)
In-Game Scene
Display 2 (female archers and mage/priestess)
(Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.)
Criticism, suggestions and general feedback welcome.
Thank you for your cooperation.
Last edited by Globu; February 22nd, 2010 at 04:44 AM..
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March 3rd, 2010, 07:03 AM
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)
Mammoth Pics
Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here:
Display 1 (male archer and mounted commander/hero)
Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason.
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March 12th, 2010, 12:14 PM
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Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome.
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