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February 19th, 2010, 09:42 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
I have posted for someone to set Ulm and Ermor to AI asap.
I have also PM'd pyg and told him to retire with all honors as he has fought to the bitter end to set hinself to AI.
If anyone knows someone to help us in this please PM me.
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February 19th, 2010, 10:29 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
Ermor has been set to AI and SENSORI has agreed to play ULM to the bitter end. I have asked pyg to set himself to AI as he also fought to the bitter end.
If youhave diplomatic relations with Ulm, PLEASE give him the courtesy of PMing him and letting him know your status.
I have set a 24 hour extension for the request of another player (see earlier post), and have told Sensori I would give him an additional 12 hours if needed.
WELCOME SENSORI!! 
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February 19th, 2010, 11:07 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: David & Goliath - Running noob game
As GrudgeBringer said, I've taken over Ulm. I'm looking at the current turn, and I gotta say I'm a bit, um, pessimistic about my chances. Let's just say that even though I might not qualify as a newbie, I don't think that'll make a difference considering the state of affairs (perfectly visible on the graphs) with this nation.
And I won't be needing any extra time!
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February 20th, 2010, 07:00 AM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: David & Goliath - Running noob game
"Ermor set to AI"? 
you gave it to me, but honestly I don't see what I can do to have any survival chances... all I got is 3 forts and they're all sieged right now with no way visible to break out, if I had troops now that would be something...
so basically there's not much for me to do besides wait for those last 3 fortresses to fall...
oh well, tried to help, but the situation was more desperate than I imagined when you were looking for a sub instead of simply AI, absolutely nothing I can actually do here, even though I want to, as there are no recruiting options(all forts are sieged), no expansion(obviously), not even troops/commanders to break out... so I'll just end turns until I'm finished off, to the conqueror goes the spoils, congratulations 
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February 20th, 2010, 08:26 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: David & Goliath - Running noob game
The thread said "need 2 nations set to AI PLEASE", not that they were looking for subs!  Now, even though I may be willing to play this not-so-well-off Ulm, even I would've just set Ermor to AI.
Oh yes, can I expect not to get hammered to death in the first few turns I'm in (seeing that Ulm's not at war with anyone but an even deader nation)? It's not like I'm a threat in this lil corner of mine, and I'm quite peaceful anyway!
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February 20th, 2010, 11:22 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
If youwant to set it to AI, I have no problem with it..just tell me.
I don't want you wasting your time if the nation is really bad.
And you will have out thanks either way.
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February 21st, 2010, 10:58 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
Pangea
I had sent you a cancelation of our Nap agreement last turn but got no response and then you staledd.
So to be fair I will post it here, effective last turn (51). Hostilities (if any, I am not declaring war)could begin on turn 54.
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February 22nd, 2010, 12:42 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
Seeing how we have some players newer to MP in this game, I thought I would bring out a general rule.
IF you put any stealth troops that CAUSE harm (Harvestor of Sorrows etc)into someones province, it can be construed to be an act of war. I have seen where someone found a malignant being sent by his ally into his nation and changed sides and attacked his ally without notice.
So take it seriously when you do that. 
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February 24th, 2010, 11:22 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: David & Goliath - Running noob game
We will be having an extension till Monday Midday starting thursday evening LATE.
However if we get our turns in by Thursday evening we will have a much less extension time.
Also, I have been asked to take time up 24 hours. We have done a GREAT job so far but we have 4 to 6 nations at war and I cna see the dilima. I think 12 hours would be enough rather than 24.
What say you nations of D&G?
PLEASE try and get turns in by Thursday nite so we have a turn to mull over this weekend
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February 25th, 2010, 12:38 PM
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Private
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Join Date: Mar 2008
Location: Russian Federation. Krasnoyarsk city
Posts: 41
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: David & Goliath - Running noob game
Thanks GrudgeBringer. I wish you good luck in war with us.
DonPablo asking for a delay till saturday because of marriage)
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