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				October 14th, 2008, 02:10 AM
			
			
			
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 General |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Thanks for this cool guide, Don C!
 I'm subbing an LA TC nation for the first time and it's really helpful.  Just one correction (I don't know if this changed in a patch since you wrote the guide), the Ancestor Guide (200G /11R) is not D2A1 + A or S or N or D, it's D2A1 + A/E/S/N.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				October 14th, 2008, 05:09 AM
			
			
			
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 Corporal |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Lu-Tung Pin is immortal teleporting dueler. He is very evil   |  
	
		
	
	
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				October 14th, 2008, 09:31 AM
			
			
			
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 Colonel |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 vfb, thanks - that was probably a typo. Unfortunately, when I try to edit the guide now that it is in the "upgraded" forums, it seems it is now "too much text" for one post.  So I will have to leave it alone until I figure out the best way to clean it up. 
				__________________i crossed blades with the mightiest warriors of the golden age.  i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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				October 14th, 2008, 04:32 PM
			
			
			
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 Sergeant |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Thank you for this excellent guide |  
	
		
	
	
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				February 21st, 2010, 10:33 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Ancestor Vessels are cool for 2 reasons - stats and magical frightening arrows.
 But really, getting to account their low price and the fact they are cap only, I believe you need high dominion, as you would prefer to have them a lot. Because of arrows, I believe it is better to have many non-blessed of them then small amount of blessed. For arrows bless doesn't matter, unless you choose death, but it's risky.
 
 So, if you have high dominion.. your maximum synergy will be : good scales, high dominion, two-headed awake regenerating pretender, who spreads dominion from turn 1 and who , with high dominion (9-10) adds to points spend on this dominion a lot of sense.
 So, no blesses!
 
                 Last edited by militarist; February 21st, 2010 at 10:40 PM..
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				February 21st, 2010, 10:51 PM
			
			
			
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 As DC says, any bless would really be for your mages, which you'll be getting more mileage out of.  Even a lowly E4 bless will have a noticeable impact on their battlefield longevity.  
 But I agree the ancestor vessels are cool, probably cool enough to allow you to safely take an awake pretender.
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				February 21st, 2010, 11:06 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Yes, it would be cool to have wyrm with 4d or 4e, both benefit sacreds and wyrm greatly..but it is hard to beat mentioned synergies.Just some people proposed different blesses here. 4E is nice.But you will have just 2 times larger empire with wyrm that without it in 10, sometimes in 20 turns.It means more money, more castles, more of any units.. It is hard to believe that +2 reinvig would beat it at any phase of the game.In the beginning - whyrm is much better then any bless.
 In midgame you are not going to put your sacreds on first line, so they never fight..just shoot. And it means you would prefer more of them then blessed..And you don't have so many mages yet that they would make weather.
 In endgame you just will buy more of anything, because you have more gold, gems, armies, castles, magic, research. So +2 reinvigoration will never compensate it even here.
 
 It is hard to imagine, what exactly should be sacrificed without loosing all synergies, to get this E4
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				February 21st, 2010, 11:29 PM
			
			
			
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Having 20 provinces by year 2 is great.  If you can hold them.
 Per DC, one of TC's strengths is their perceived weakness.  Nobody's going to feel too threatened by you early, unless you make a meteoric rise up the province graph.  Then they'll be coming out of the woodwork to tagteam you.
 
 Best to have an unassuming opening that you can properly defend.  Give yourself a chance to let that research develop, then surprise everyone when your battle magic comes online.
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				February 22nd, 2010, 10:15 PM
			
			
			
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 Colonel |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 LA TC seems to have risen in profile since I wrote the guide, but at the time it was a rather unassuming nation. I endorse Cleveland's comments though.  In the real world, ultra rapid expansion just means you are public enemy one and TC can expand pretty fast as it is just with its core units.  Anyway, I prefer a more subtle approach than a rampaging Wyrm and I see a pretender as one of the best late game units you can have so don't much like the Wyrm tactic.  
 And the E bless means every one of those awesome non-capital battle mages is going to survive and keep ticking a lot longer than they would otherwise.  The Ancestor Vessels are just icing on the cake, but I wouldn't take a bless for them.  My thesis here was to capitalize on LA TCs awesome battle mages.
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				February 23rd, 2010, 03:25 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0 
 Interesting. I'll try my build in MP , whiсh just starts on llama and report here then   |  
	
		
	
	
	
	
	
	
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