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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 26th, 2010, 11:43 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Fair enough. Maybe just a couple more gem income which would build up to a bit of a boost when construction is researched.

Oh, and in my tests I've realized that probably the best way to start with this nation is to have a diverse rainbow mage for access to boosters awake, so you can have 50 research points from turn 1.
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