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  #1  
Old February 26th, 2010, 03:54 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.

SciencePro, a question for you. I cast two disease demons on your castle in Validun this turn. For some reason I cannot watch one of the battles - when I click on the "watch battle" text, nothing happens. Can you tell me if the other disease demon was successful?
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Old February 26th, 2010, 09:18 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

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A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.
I'm hoping we can arrange a meeting with your VQ. But the crazy thing was that the first heliophagus failed to kill that golem. I haven't run the battle in debug mode but after some good hits on the golem all of a sudden it seemed the heliophagus couldn't hit the broad side of a barn, while the golem with its measly attack of like 11 kept scoring hits on the heliophagus. I told you brands didn't need to have their cost increased - that sad performance proves it.
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Old February 27th, 2010, 07:42 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

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Originally Posted by Psycho View Post
A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.
I'm hoping we can arrange a meeting with your VQ. But the crazy thing was that the first heliophagus failed to kill that golem. I haven't run the battle in debug mode but after some good hits on the golem all of a sudden it seemed the heliophagus couldn't hit the broad side of a barn, while the golem with its measly attack of like 11 kept scoring hits on the heliophagus. I told you brands didn't need to have their cost increased - that sad performance proves it.
It was a truly interesting battle, so I analyzed the log to see what went on. Here's what happened: Heliophagus started well scoring five hits in the first round. One was negated by luck, two didn't penetrate through 45 protection (23 armor + 22 shield), the last two did a lot of damage. On the second round heliophagus scored 6 hits - the two from tail are too weak and can't penetrate armor. The four from brands are all negated by luck. Then the golem scores his first and crucial hit - good roll of 33 att does 26 dmg on heliophagus, but more importantly freezes him reducing his att and def and halving his AP. From this point on, heliophagus has trouble hitting the golem and all hits are either negated by luck or can't penetrate through protection. Golem can't score a hit either, but area frost damage occasionally rolls high and slowly kills the heliophagus.

So, basically the lack of luck and cold protection cost you.

As for meeting with Silena - I'd be happy to arrange it. But since she gets homesick easily, it's going to have to be closer to my capital.
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Old March 1st, 2010, 04:56 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

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It was a truly interesting battle, so I analyzed the log to see what went on...

So, basically the lack of luck and cold protection cost you.
Thanks for looking into that. I think it was round two with the golem's luck avoiding all 4 hits that left me speechless. The heliophagus certainly had plenty of holes in his defenses - I was more counting on him doing a lot of damage quickly than surviving a long fight. Even so, I think the brands weren't the best choices. I would have been better off with weapons that had a damage multiplier against undead, constructs, or magic beings (or just a lot of mage banes ).

And now for some good news: though it may be too late to make a difference GoNB has been restored to its rightful owners. Even without GoNB Pan has a higher income than Van but at least I can actually buy mages (it's been a long time since I could do that).
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Old March 1st, 2010, 07:57 PM

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Default Re: Momentum 2 - Running

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The heliophagus certainly had plenty of holes in his defenses - I was more counting on him doing a lot of damage quickly than surviving a long fight. Even so, I think the brands weren't the best choices. I would have been better off with weapons that had a damage multiplier against undead, constructs, or magic beings (or just a lot of mage banes ).
They certainly weren't the best choice - all my guys have 100% FR. I would probably go with something more universal such as dual duskdaggers or swords of swiftness. Or dual mage-banes, those should work well also.

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And now for some good news: though it may be too late to make a difference GoNB has been restored to its rightful owners. Even without GoNB Pan has a higher income than Van but at least I can actually buy mages (it's been a long time since I could do that).
That's a risky move. You can easily end up wasting a bunch of gems.
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Old March 1st, 2010, 10:15 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

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They certainly weren't the best choice - all my guys have 100% FR. I would probably go with something more universal such as dual duskdaggers or swords of swiftness. Or dual mage-banes, those should work well also.
I didn't really care about the fire effect as much as I wanted an AP attack. I considered dusk daggers ... but then realized I had no one to forge them. Hadn't really considered swords of swiftness; I like them but didn't think the heliophagus was at a high enough strength level to really maximize their benefit.

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That's a risky move. You can easily end up wasting a bunch of gems.
True, but I was pretty confident it would work. I've had a good N income all game and have tried to conserve it. When you took GoNB I actually had a large stockpile of N gems but it wasn't enough that I felt I could get the global back. The problem is that in order for me to feel confident of overriding your casting I had to wait a long time and, as mentioned, it may now be too late. However, I'll be curious to find out after the game ends how many gems you put into your casting and if I overspent by much.
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