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Old February 27th, 2010, 07:42 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Quote:
Originally Posted by Valerius View Post
Quote:
Originally Posted by Psycho View Post
A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.
I'm hoping we can arrange a meeting with your VQ. But the crazy thing was that the first heliophagus failed to kill that golem. I haven't run the battle in debug mode but after some good hits on the golem all of a sudden it seemed the heliophagus couldn't hit the broad side of a barn, while the golem with its measly attack of like 11 kept scoring hits on the heliophagus. I told you brands didn't need to have their cost increased - that sad performance proves it.
It was a truly interesting battle, so I analyzed the log to see what went on. Here's what happened: Heliophagus started well scoring five hits in the first round. One was negated by luck, two didn't penetrate through 45 protection (23 armor + 22 shield), the last two did a lot of damage. On the second round heliophagus scored 6 hits - the two from tail are too weak and can't penetrate armor. The four from brands are all negated by luck. Then the golem scores his first and crucial hit - good roll of 33 att does 26 dmg on heliophagus, but more importantly freezes him reducing his att and def and halving his AP. From this point on, heliophagus has trouble hitting the golem and all hits are either negated by luck or can't penetrate through protection. Golem can't score a hit either, but area frost damage occasionally rolls high and slowly kills the heliophagus.

So, basically the lack of luck and cold protection cost you.

As for meeting with Silena - I'd be happy to arrange it. But since she gets homesick easily, it's going to have to be closer to my capital.
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