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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 4th, 2010, 10:26 PM
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Default Re: Community Sprites Update Mod v1.01 (2 so far, contributions welcome)

The Mammoth is beautiful. It might be challenging to rotate the head to make it look really professional, plus it only attacks something that's it own size.

That said, it does look really great, and it is more than worthy any for any mod.
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Old March 5th, 2010, 05:16 AM
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Globu Globu is offline
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Default Re: Community Sprites Update Mod v1.01 (2 so far, contributions welcome)

Thanks, BigDaddy. I may give a whirl at rotating the head when I get a bit better.

I might also throw a howdah and some Caelians on it and see how it goes over.

Oh, and, MadGiraffe: ironic that I didn't see it when I read your post the first time, but I actually was working on a Siberian tiger when you wrote that. Too big (by intent) to replace the vanilla tiger (which I really like, actually), but here's a shot of the provisionally-complete WIP:

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Old April 22nd, 2010, 06:18 AM
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Default Re: Community Sprites Update Mod v1.04

Alright. Dovetailing off of work I've already done, I decided to make a replacement for that vampire queen using the sorceress as a template. Attached.

Look, guys, vampire queens are supposed to be hawt. Dead, cold flesh notwithstanding.

I couldn't figure out how to do a good brooch for the cloak at that scale -- if anyone wants demonstrate for me how to pull that off, have at it. As it stands, the cloak clasp ends up looking more like a choker. Which, I suppose, goes toward the theme one way or the other.
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