.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 20th, 2010, 01:38 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

Makinus, that's an amazing idea. Advance via exp, Ala disciples.
Reply With Quote
  #2  
Old December 20th, 2010, 01:41 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Endgame Diversity Mod - stable version (v1.1) released

Technically that would be possible, yes. The way the wendigo works is this: each form of the wendigo is given a shape that it should "revert" to - this is the same as the way Mictlan's were-jaguars revert to jaguar warriors after battle. The reversion process happens at the end of every battle, and at the end of every turn. The trick with the wendigo is that instead of reverting to its original shape, it moves on to a new shape each time.

So, if you were to use this for Daughters of Avalon:
- They would move on one step not only every turn but also every battle, which doesn't really make sense (for the Wendigo this is justified by its consumption of corpses after battle)
- You'd need to use as many unit numbers as the number of turns you want the process to last. e.g. if you want a daughter to turn into a crone after 20 turns, you'll need to use 21 different unit numbers. This is fine for one or two units, but would become prohibitive if you wanted to do it for lots of things.

On the whole, I don't think it's workable except for cases where it's especially thematic. Another cool one would be a dragon's egg which would turn into a hatchling, then a young dragon, then finally a big dragon. Again there would have to be some reason why battle made the dragon grow bigger (eats victims? thrives on combat?)

Edit: WraithLord, that wouldn't be possible.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
The Following User Says Thank You to llamabeast For This Useful Post:
  #3  
Old December 20th, 2010, 02:16 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

The only way to advance from one form to another is in battles? Even so it could work... we could justify Daughter -> Mother as battle experience as the sprites are not too different... but Mother -> Crone is harder to justify (maybe fighting causes early aging to Avalon witches? could be even thematic with the curse that shows up in LA Man).

Another idea would be a ritual that transforms one unit in another (Orc Empire does something like this with the Mawgut), but i´m not certain yet in how to restrict the ritual to only a single type of unit....

Thanks for the answer... i´ll think a little more and see if i find another way....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #4  
Old December 20th, 2010, 03:02 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

No, it changes both turn to turn, and in battle as well. So if it fights it changes twice in one turn.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #5  
Old December 20th, 2010, 06:00 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

While this sounds like a good idea, I think it's all that it can remain, just an idea as it seems rather difficult to implement.
If every battle were to change a unit into a forward form, what's to stop someone to attack/retreat just to gain those forms in twice the time?
Reply With Quote
  #6  
Old January 25th, 2011, 07:40 AM

rcook12a rcook12a is offline
Private
 
Join Date: Aug 2010
Location: Calgary, Canada
Posts: 5
Thanks: 7
Thanked 0 Times in 0 Posts
rcook12a is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

Thanks for the quick response Jarkko, Mod Preferences is empty, nada, nothing there and this is the only Mod I was trying to load. I'll delete and unzip again and see what happens.
Regards
Reply With Quote
  #7  
Old January 25th, 2011, 07:53 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Endgame Diversity Mod - stable version (v1.1) released

Uh, it sounds like you're doing everything right, but there are no bugs or anything around this so I'll just go through the details.

Firstly, are you using Windows?

Let's say dominions is in c:\games\dominions3

Find the folder c:\games\dominions3\mods (check the spelling - someone before had a folder called "mod" which didn't work).

Unpack all the stuff from the zip into that folder. So now there should be a file called "diversity_1_1.dm" in the mods folder. That's all you need in order to be able to select the mod from within dominions.

There should also be a folder called "diversity" full of sprites in the same place. You don't need the folder full of sprites in order to be able to select the mod, but when you actually try to use it the game will crash unless the sprites are in the right place.

Let us know how you get on.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #8  
Old January 25th, 2011, 08:29 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

You also need to make sure to exit Dominions, as new mods won't appear on the mod selection list until the game is re-started.
Reply With Quote
  #9  
Old January 25th, 2011, 05:59 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

btw, thoughts about zmey:

i know the ember lord is waay better for F gems, but he does take a lot of gear to make his awesomeness optimal. zmey on the other hand need no gear to be fairly cheap raiders. if you want to give them an AMA or something you can, but gearless, they can kill any amount of pd pretty much. also, they're pretty hard to counter-raid and actually kill since they have 3 forms, they cant be killed as fast, and once they lose two heads they usually run away. btw, 1 head is still able to raid as long as the pd isnt like 20. I've used a lot of them, and really like the results so far. of course i have a lot of F gems and not a lot of S and other gems
Reply With Quote
  #10  
Old March 17th, 2011, 03:54 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Endgame Diversity Mod - stable version (v1.1) released

Llama, will you be releasing an updated version of EDM as a standalone? (as I know the recent CBM's have seen updates to the EDM section)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.