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Old March 11th, 2010, 10:37 AM
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Default Re: WIP: As-yet-unnamed 650-province map

Yes I originally did mine at really high resolutions. Then I realized that it was probably wasted effort. If you look at the popular maps people dont tend to like high detail in the scenery. They like seeing it in images here in the forum when you talk about your map. But later it just gets in the way of the game.

Ive played with some things like blur, and sepia, and posterize, etc to try and give the map a low-level drawn-looking effect. Some come out pretty good but I havent found a way to automate it.
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Old March 12th, 2010, 01:40 AM
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Default Re: WIP: 682-province map [near releaseworthiness]

Very interesting... I'll mess around with some of those effects and see how they look. I can put up images if you or anyone wants to see what it might look like with those effects, and I can certainly put up alternate versions if they actually look decent.


Anyway, a preview of the map is up! The .MAP file is very incomplete (no province names, and only about half designated properly), and I'm still revising some province-marker-pixel locations to better center them, but if anyone wants to download it, take a look at it's essentially final form and give me feedback, it'd be much appreciated!
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Old March 12th, 2010, 08:27 AM
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Default Re: Anastasia (681-province map)

The essential bits are basically complete, and the map is up in usable form.

What remains is to hand-name provinces, which may take a while, and to set around 30-50 provinces as #start provinces. There will likely be further tweaking for balance and fixes to any mistakes I made as to province designations.
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Old March 12th, 2010, 05:12 PM
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Default Re: Anastasia (681-province map)

... aaand a question.

How does the game handle the #start listing? I've been going off of the assumption that it basically sets up all start provinces as a pool to randomly select from, and that it hopefully uses some sort of decent way of keeping players from starting in two start provinces simultaneously.

More specifically, if I go wild with #start designations, basically selecting every province on the map with 4 or more neighbors that doesn't have other problems (for example, as shown in the attached image), many of them will be very close together.

Can the game be counted on to be intelligent with this, or must I be more selective and narrow it down to locations that will not allow the game to jam players too close together?
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