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Old March 11th, 2010, 11:42 PM
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Corporal Kindel Corporal Kindel is offline
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Default Re: Out of memory: too many Mymallocs

Thanks for the replies guys. As far as my system, I'm using windows XP home edition version 2002 with service pack 3 with 3GB ram. Dom version 3.23b. I'm copying and pasting the heading part of my Mod extension below in case there's any noticeable errors. Since this is my very first mod, I'm thinking I more than likely made some mod (coding) errors.

I have thousands more names after Archibald, I just cut it off at that point, but its all just like that from there on (each letter ends with an #end then new letter starts, eventually getting to next nation & wash/repeat). I wouldn't think the length of text file, or number of names would be bogging down the game memory since they're just text names and not tga images (which would load down the memory a whole lot more I'd think) ?? I mean I'd think one would be able to add 100,000 new names for example and not bog down the memory. But, maybe I'm wrong, or maybe there's some other problem that I'm missing? (After all, the names are only getting used when a leader is created, so technically I'd think it wouldn't cause a memory problem any more than the standard name-generating mechanism?)

Anyway, any help would be appreciated.

By the way, I only added the diversity mod. It's the only other mod I've tried to activate. I created an extra tga image file for my mod and just added it to the diversity folder instead of creating a completely new folder.






################################################## ##############################
## Mod Overview and Description
################################################## ##############################
#modname "MoreNames Dom 3"
#version 3.06
#domversion 3.23b
#icon "diversity/CplK_name_m.tga"

#description "400 more names for each of 46 nations, 1050 more names for each of
the following 4 nametypes: 100 (misc male), 119 (misc female), 127
(custom male), 128 (custom female). That's 22,600 new names, so no
name should ever get duplicated on large map games ever again !!!!

Basic name generating mechanism as described by a shrapnel forumite:
The mechanic is simple. All units take their name from one of the
lists upon creation. That's it. That's why there appears so many du-
plicate names in large games since the name is just randomaly taken
from the list with no regard for the names previously created. Units
never change name lists, not for any reason. If you were playing Ma-
verni only your national commanders were getting Maverni names,
indpendent commander got indy names.

Pretender names (not sure what nametype list they're coming from):
Tehom, Mordeith, Sikyon, Rellandela,

Creator: Corporal Kindel

Version 3.06 updated 9/4/09"

################################################## ##############################
## Names, Names, Names, and more Names !
################################################## ##############################

--------------------------------------------------------------------------------

################################################## ##############################
## Whole slew of new custom names so no-one will ever get duplicated!!!
################################################## ##############################

#selectnametype 100
-- 100 misc male (119, 127, 128)
-- A 50
#addname "Acid Brain"
#addname "Acid Head"
#addname "Acne Face"
#addname "Allen Thimble"
#addname "Allen"
#addname "Al"
#addname "Arnold"
#addname "Arnie"
#addname "Alfridge"
#addname "Alfie"
#addname "Art"
#addname "Abe"
#addname "Abner"
#addname "Adam"
#addname "Aidan"
#addname "Albert jr."
#addname "Al jr."
#addname "Alec"
#addname "Alex"
#addname "Alf"
#addname "Alfiel"
#addname "Alfonso"
#addname "Alton"
#addname "Amos"
#addname "Andy"
#addname "Andrew"
#addname "Anthony"
#addname "Archie"
#addname "Archibald"
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