.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 2nd, 2001, 11:49 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Laying Mines problem since new Patch, Bug?

Baron,

I don't think that mine automatically destroy a ship. If the mine was weak enough and a larger enough ship passed through the components could absorb the bLast and still have enough left.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #2  
Old January 3rd, 2001, 12:15 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Laying Mines problem since new Patch, Bug?

I had a mine group orbiting one of my frontier planets a fleet attacked the world and I had 4 partially damaged ships attacking after the mines were used up. So unless 3 of the ships were previously damaged (which is a possibility but there were no strange warp points near there) they all took partial damage from the mines. 4 of their ships were destroyed outright and there were no ships undamaged after hitting the minefield. Now when I hit a minefield all the damage seems to concentrate on ships one after another leaving at most one damaged ship. Hopefully this wasn't just an isolated incident and mines damage ships randomly and not just one after another.

[This message has been edited by Tomgs (edited 02 January 2001).]
Reply With Quote
  #3  
Old January 3rd, 2001, 02:22 AM

Todd248 Todd248 is offline
Private
 
Join Date: Jan 2001
Location: Santa Clara, CA USA
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Todd248 is on a distinguished road
Default Re: Laying Mines problem since new Patch, Bug?

I think this change was awesome. No more super transports that can lay mines/sat's/fighters. I actually have to think about my mine and sat layers more and balance cargo space vs unit launch capabilities. I've started building dreadnaughts that have 20 lauch bays so that I can launch more units per turn. It's also made those bays actually have a real use beyond give a ship the ability to launch units.

The only problem I have with this change is related to fighters and not being able to transfer cargo from a transport ship carrying fighters to a fighter carrier. It would be nice to do ship to ship transport without the need for a planet to be present.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.