Re: Mod ideas that you weren't going to use anyway
Domain of Eight Pacts - Middle Age nation without future
tl;dw version: Demons of other world came through portal and now try to achieve blessed state of balance.
Units:
- Pactless: Demon who hasn't managed to obtain pacts of blood or astral yet. Strong and enduring, but contradictions with the world cause constant pain and confusion. Thrown into battles carrying large maul.
- Pact of Line: Demon who has managed to obtain pacts of blood and astral. Has human shape and the world doesn't understand him as demon any more. Stronger and faster than normal humans. Lacks status and wields either axe, two axes or spear and shield.
- Pact of Square: Demon who has managed to obtain pacts of blood, astral, nature and death. Has human shape and world doesn't understand him as demon any more. Is ageless and has status in society. Fights with either sword and shield, or with two-handed sword. Carries some armour.
- Pact of Octagon: Demon who has managed to obtain pacts of all eight elements. Has human shape and world doesn't understand him as demon any more. Is almost immortal and is much stronger than the strongest of humans. Wages war with well crafted blade and strong armour.
Commanders:
- Pact of Death: Demon who considers aspect of death the right path and is now blessed by its effects. Way of demon has changed to way of undead. Ethereal and extremely stealthy.
- Pact of Heroism: Demon who's honour is the most important thing. World doesn't understand demon's honour. Has obtained skills of battle through extensive training and is huge compared to humans. Armed with excellent magical blade and enhanced armour. Can lead only few trusted underlings.
- Pact of Society: Demon who sees the society more important than selfish pacts with elements. World has forgave his old demon sins. A great leader who gathers lowly Pact of Lines to war.
- Pact of Sacrifice: Demon who is even more selfish than others. Has returned to ways of demon, but considers power of blood magic worth the price.
- Pact of Silence: Demon who values silence. Quiet ways don't count as way of demon and is thus forgiven. He is weak astral and death magic user.
- Pact of Knowledge: Demon who valued silence but chose knowledge in the end. Is capable astral and death magic user, but his body has weakened over years.
- Pact of Meditation: Demon who thinks that the god is most important. Is priest and forgiven. Helps Pactless gain their future and many of them gather around his presence. Brings hope to the battlefield.
- Pact of Elements: Pact of Octagon who values one element over others. Great magician of his own element but imbalance has left his demon past vulnerable to banishment.
National summons:
- Gather Beasts of Burden: Blood magician demon dabbles with the home portal and manages to gather dozen Beasts of Burden through the portal. These horrible beasts are in constant pain and easily go berserk, making them worthless in the fields. Battlefield on the other hand...
- Make Beasts of War: Blood magician demon dabbles with the home portal and manages to gather half dozen Beasts of War through the portal. He attaches some unfortunate Pactless to the beasts, plates them with armour and sends them cause destruction on the battlefield. Horrifying beasts are almost mindless and have regenerative powers.
- Pact of True Sacrifice: Demon who obtained almost true immortality with pact of this world's demons. Has huge bulging body of meat and bone, and is expert of blood magic. Has huge appetite and heals miraculously quick.
- Pact of Phoenix: Demon who gained almost true immortality through pact with the god. Is sacred. Has no less than eight forms that he burns through:
-- Pact of True Fire: Demon who obtained Pact of Phoenix and is on his first stage. He is surrounded flames of hell and is invulnerable to fires. Fights with huge axe and wears plate mail.
-- Pact of True Water: Demon who obtained Pact of Phoenix and is on his second stage. He is surrounded by cold of Netherworld and is invulnerable to cold. Has lost his axe but keeps going with scythes of living water.
-- Pact of True Air: Demon who obtained Pact of Phoenix and is on his third stage. Is surrounded by slashing winds of heaven. Any projectiles are easily diverted by raging winds. Can fly and hit his enemies with lighting and thunder.
-- Pact of True Earth: Demon who obtained Pact of Phoenix and is on his fourth stage. Stone and earth gathers around body protecting it from harm. Tremendous strength and almost total blindness leads him to trampling his foes.
-- Pact of True Nature: Demon who obtained Pact of Phoenix and is on his fifth stage. Body of earth and plate mail fall apart but deadly poisons cover his new grown fangs and scything arms.
-- Pact of True Death: Demon who obtained Pact of Phoenix and is on his sixth stage. Death overcomes nature and connection to the death itself is made. Unfortunate Pact of Phoenix starts screaming like death itself and crows wings bone that flail wildly around.
-- Pact of True Astral: Demon who obtained Pact of Phoenix and is on his seventh stage. Body finally dies but soul in its etherealness continues fighting. Anyone touching the ethereal body could lose his sanity, mind or soul.
-- Pact of True Blood: The old demon body of unfortunate demon returns and Pact of Phoenix loses last bits of sanity. Body grows to huge proportions and berserks out of control. Stage cannot be reversed and Pact of Phoenix surely dies.
Hmm, brain storming Dominions 3 nations is surprisingly fun.
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