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Old March 15th, 2010, 08:57 PM

pyg pyg is offline
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Default Re: Lunar Sea - a second bout of modness

Quote:
Originally Posted by Euarchus View Post
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
Gregstrom asked me to roll the mod. Here it is and since it's so simple I don't expect there to be any problems but I have not tested it much. You do not need to download any of the mods as they are all included in this one. You do have to disable ALL other mods when using this one.

Contains:
Code:
Nations: 0
Monsters: 166
Magic Sites: 172
Weapons: 64
Armor: 30
Spells: 97
TGAs: 172
Attached Files
File Type: zip lunarsea.zip (684.2 KB, 140 views)
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